From 9c4a6cf7457fd6fa60929496a52908b8a77dffbd Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Fri, 24 Jan 2020 18:08:27 +0100 Subject: [PATCH] Fixed Inspector update when a node is renamed Whenever any node is renamed, EditorNode::_edit_current() is called and it resets plugins used for current edited properties. This change forces the inspector to update even though the same object is edited, to make sure all plugins are restored properly from unfolded properties/resources/etc. Fixes #32832 --- editor/editor_node.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index c5b67eb9712..dd15910d090 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1765,6 +1765,8 @@ void EditorNode::_edit_current() { return; } + Object *prev_inspected_object = get_inspector()->get_edited_object(); + bool capitalize = bool(EDITOR_GET("interface/inspector/capitalize_properties")); bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding")); bool is_resource = current_obj->is_class("Resource"); @@ -1856,6 +1858,11 @@ void EditorNode::_edit_current() { inspector_dock->update(NULL); } + if (current_obj == prev_inspected_object) { + // Make sure inspected properties are restored. + get_inspector()->update_tree(); + } + inspector_dock->set_warning(editable_warning); if (get_inspector()->is_capitalize_paths_enabled() != capitalize) {