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Avoid division by zero in the fix surface compatibility routine
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@ -2148,6 +2148,7 @@ void RenderingServer::fix_surface_compatibility(SurfaceData &p_surface, const St
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// The only difference for now is that Version 1 uses interleaved vertex positions while version 2 does not.
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// I.e. PNTPNTPNT -> PPPNTNTNT.
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if (p_surface.vertex_data.size() > 0 && p_surface.vertex_count > 0) {
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int vertex_size = 0;
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int normal_size = 0;
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int tangent_size = 0;
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@ -2189,6 +2190,7 @@ void RenderingServer::fix_surface_compatibility(SurfaceData &p_surface, const St
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p_surface.blend_shape_data = new_blend_shape_data;
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}
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}
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}
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p_surface.format &= ~(ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
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p_surface.format |= ARRAY_FLAG_FORMAT_CURRENT_VERSION & (ARRAY_FLAG_FORMAT_VERSION_MASK << ARRAY_FLAG_FORMAT_VERSION_SHIFT);
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}
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