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Restore viewport set_world_2d functionality
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827a9aa829
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@ -359,13 +359,7 @@ void Viewport::_notification(int p_what) {
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_update_listener_2d();
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_update_rect();
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if (world_2d.is_valid()) {
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find_world_2d()->_register_viewport(this,Rect2());
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//best to defer this and not do it here, as it can annoy a lot of setup logic if user
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//adds a node and then moves it, will get enter/exit screen/viewport notifications
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//unnecesarily
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// update_worlds();
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}
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find_world_2d()->_register_viewport(this,Rect2());
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add_to_group("_viewports");
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if (get_tree()->is_debugging_collisions_hint()) {
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@ -1001,19 +995,34 @@ bool Viewport::has_transparent_background() const {
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return transparent_bg;
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}
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#if 0
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void Viewport::set_world_2d(const Ref<World2D>& p_world_2d) {
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if (world_2d==p_world_2d)
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return;
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world_2d=p_world_2d;
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_update_listener_2d();
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if (is_inside_scene()) {
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if (current_canvas.is_valid())
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VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
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current_canvas=find_world_2d()->get_canvas();
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VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
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if (parent && parent->find_world_2d()==p_world_2d) {
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WARN_PRINT("Unable to use parent world as world_2d");
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return;
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}
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if (is_inside_tree()) {
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find_world_2d()->_remove_viewport(this);
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VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
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}
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if (p_world_2d.is_valid())
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world_2d=p_world_2d;
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else {
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WARN_PRINT("Invalid world");
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world_2d=Ref<World2D>( memnew( World2D ));
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}
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_update_listener_2d();
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if (is_inside_tree()) {
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current_canvas=find_world_2d()->get_canvas();
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VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
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find_world_2d()->_register_viewport(this,Rect2());
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}
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}
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Ref<World2D> Viewport::find_world_2d() const{
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@ -1025,13 +1034,6 @@ Ref<World2D> Viewport::find_world_2d() const{
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else
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return Ref<World2D>();
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}
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#endif
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Ref<World2D> Viewport::find_world_2d() const{
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return world_2d;
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}
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void Viewport::_propagate_enter_world(Node *p_node) {
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@ -1141,6 +1143,11 @@ Ref<World> Viewport::get_world() const{
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return world;
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}
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Ref<World2D> Viewport::get_world_2d() const{
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return world_2d;
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}
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Ref<World> Viewport::find_world() const{
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if (own_world.is_valid())
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@ -1303,6 +1310,9 @@ void Viewport::render_target_clear() {
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void Viewport::set_render_target_filter(bool p_enable) {
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if(!render_target)
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return;
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render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0));
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}
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@ -2587,8 +2597,8 @@ void Viewport::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_rect","rect"), &Viewport::set_rect);
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ObjectTypeDB::bind_method(_MD("get_rect"), &Viewport::get_rect);
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//ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d);
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//ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d);
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ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d);
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ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d);
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ObjectTypeDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d);
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ObjectTypeDB::bind_method(_MD("set_world","world:World"), &Viewport::set_world);
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ObjectTypeDB::bind_method(_MD("get_world:World"), &Viewport::get_world);
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@ -305,9 +305,11 @@ public:
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RID get_viewport() const;
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void set_world(const Ref<World>& p_world);
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void set_world_2d(const Ref<World2D>& p_world_2d);
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Ref<World> get_world() const;
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Ref<World> find_world() const;
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Ref<World2D> get_world_2d() const;
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Ref<World2D> find_world_2d() const;
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