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Set ENet service time to 0.
Process all packets in queue, but never wait.
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@ -207,13 +207,13 @@ void NetworkedMultiplayerENet::poll() {
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_pop_current_packet();
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ENetEvent event;
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/* Wait up to 1000 milliseconds for an event. */
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/* Keep servicing until there are no available events left in queue. */
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while (true) {
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if (!host || !active) // Might have been disconnected while emitting a notification
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return;
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int ret = enet_host_service(host, &event, 1);
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int ret = enet_host_service(host, &event, 0);
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if (ret < 0) {
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// Error, do something?
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