mirror of
https://github.com/godotengine/godot.git
synced 2025-03-01 23:21:39 +08:00
Merge pull request #51559 from akien-mga/resource-remove-_use_builtin_script
Resource: Remove unused `_use_builtin_script()` virtual method
This commit is contained in:
commit
975a63e6f7
@ -62,8 +62,6 @@ private:
|
||||
String path_cache;
|
||||
String scene_unique_id;
|
||||
|
||||
virtual bool _use_builtin_script() const { return true; }
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
uint64_t last_modified_time = 0;
|
||||
uint64_t import_last_modified_time = 0;
|
||||
|
@ -2323,10 +2323,6 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
|
||||
pset.instantiate();
|
||||
pset->set_call_mode(VisualScriptPropertySet::CALL_MODE_INSTANCE);
|
||||
pset->set_base_type(obj->get_class());
|
||||
/*if (use_value) {
|
||||
pset->set_use_builtin_value(true);
|
||||
pset->set_builtin_value(d["value"]);
|
||||
}*/
|
||||
vnode = pset;
|
||||
} else {
|
||||
Ref<VisualScriptPropertyGet> pget;
|
||||
|
Loading…
Reference in New Issue
Block a user