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Fix bugs of copying scene root node or pasting node as scene root
Fix crash when pasting a node as a new scene root. Fix owner was not set correctly when copying scene root node from unsaved scene. The owner of the root node is `nullptr`, which was ignored before.
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@ -493,7 +493,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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// Preserve ownership relations ready for pasting.
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List<Node *> owned;
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node->get_owned_by(node->get_owner(), &owned);
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node->get_owned_by(node->get_owner() ? node->get_owner() : node, &owned);
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for (Node *F : owned) {
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if (!duplimap.has(F) || F == node) {
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@ -3394,7 +3394,11 @@ List<Node *> SceneTreeDock::paste_nodes(bool p_paste_as_sibling) {
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}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(vformat(p_paste_as_sibling ? TTR("Paste Node(s) as Sibling of %s") : TTR("Paste Node(s) as Child of %s"), paste_parent->get_name()), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
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if (paste_parent) {
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ur->create_action(vformat(p_paste_as_sibling ? TTR("Paste Node(s) as Sibling of %s") : TTR("Paste Node(s) as Child of %s"), paste_parent->get_name()), UndoRedo::MERGE_DISABLE, edited_scene);
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} else {
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ur->create_action(TTR("Paste Node(s) as Root"), UndoRedo::MERGE_DISABLE, edited_scene);
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}
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ur->add_do_method(editor_selection, "clear");
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HashMap<Ref<Resource>, Ref<Resource>> resource_remap;
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