Fix skybox generation imprecision with Clang

The bug generated a "blue circle" at the bottom end of the y axis,
and probably one too at the other end.
This is caused by a normalization of a vector which results in its y component
to be sometimes > 1.0 or < -1.0 in Clang.
This value is then used with acos(), which returns NaN.

Fixes #11247
This commit is contained in:
Stefano Bonicatti 2017-12-10 19:48:47 +01:00
parent 523237943c
commit 95056ca913

View File

@ -180,7 +180,7 @@ Ref<Image> ProceduralSky::_generate_sky() {
normal.normalize();
float v_angle = Math::acos(normal.y);
float v_angle = Math::acos(CLAMP(normal.y, -1.0, 1.0));
Color color;
@ -193,7 +193,7 @@ Ref<Image> ProceduralSky::_generate_sky() {
float c = v_angle / (Math_PI * 0.5);
color = sky_horizon_linear.linear_interpolate(sky_top_linear, Math::ease(1.0 - c, sky_curve));
float sun_angle = Math::rad2deg(Math::acos(sun.dot(normal)));
float sun_angle = Math::rad2deg(Math::acos(CLAMP(sun.dot(normal), -1.0, 1.0)));
if (sun_angle < sun_angle_min) {
color = color.blend(sun_color);