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Allow specifying a scene in completion tests
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@ -6,3 +6,44 @@ and output files.
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See the
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[Integration tests for GDScript documentation](https://docs.godotengine.org/en/latest/contributing/development/core_and_modules/unit_testing.html#integration-tests-for-gdscript)
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for information about creating and running GDScript integration tests.
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# GDScript Autocompletion tests
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The `script/completion` folder contains test for the GDScript autocompletion.
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Each test case consists of at least one `.gd` file, which contains the code, and one `.cfg` file, which contains expected results and configuration. Inside of the GDScript file the character `➡` represents the cursor position, at which autocompletion is invoked.
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The config file contains two section:
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`[input]` contains keys that configure the test environment. The following keys are possible:
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- `cs: boolean = false`: If `true`, the test will be skipped when running a non C# build.
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- `use_single_quotes: boolean = false`: Configures the corresponding editor setting for the test.
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- `scene: String`: Allows to specify a scene which is opened while autocompletion is performed. If this is not set the test runner will search for a `.tscn` file with the same basename as the GDScript file. If that isn't found either, autocompletion will behave as if no scene was opened.
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`[output]` specifies the expected results for the test. The following key are supported:
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- `include: Array`: An unordered list of suggestions that should be in the result. Each entry is one dictionary with the following keys: `display`, `insert_text`, `kind`, `location`, which correspond to the suggestion struct which is used in the code. The runner only tests against specified keys, so in most cases `display` will suffice.
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- `exclude: Array`: An array of suggestions which should not be in the result. The entries take the same form as for `include`.
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- `call_hint: String`: The expected call hint returned by autocompletion.
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- `forced: boolean`: Whether autocompletion is expected to force opening a completion window.
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Tests will only test against entries in `[output]` that were specified.
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## Writing autocompletion tests
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To avoid failing edge cases a certain behaviour needs to be tested multiple times. Some things that tests should account for:
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- All possible types: Test with all possible types that apply to the tested behaviour. (For the last points testing against `SCRIPT` and `CLASS` should suffice. `CLASS` can be obtained through C#, `SCRIPT` through GDScript. Relying on autoloads to be of type `SCRIPT` is not good, since this might change in the future.)
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- `BUILTIN`
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- `NATIVE`
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- GDScripts (with `class_name` as well as `preload`ed)
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- C# (as standin for all other language bindings) (with `class_name` as well as `preload`ed)
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- Autoloads
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- Possible contexts: the completion might be placed in different places of the program. e.g:
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- initializers of class members
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- directly inside a suite
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- assignments inside a suite
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- as parameter to a call
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@ -1,4 +1,4 @@
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[output]
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expected=[
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include=[
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{"display": "autoplay"},
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]
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@ -128,19 +128,23 @@ static void test_directory(const String &p_dir) {
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EditorSettings::get_singleton()->set_setting("text_editor/completion/use_single_quotes", conf.get_value("input", "use_single_quotes", false));
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List<Dictionary> include;
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to_dict_list(conf.get_value("result", "include", Array()), include);
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to_dict_list(conf.get_value("output", "include", Array()), include);
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List<Dictionary> exclude;
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to_dict_list(conf.get_value("result", "exclude", Array()), exclude);
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to_dict_list(conf.get_value("output", "exclude", Array()), exclude);
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List<ScriptLanguage::CodeCompletionOption> options;
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String call_hint;
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bool forced;
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Node *owner = nullptr;
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if (dir->file_exists(next.get_basename() + ".tscn")) {
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String project_path = "res://completion";
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Ref<PackedScene> scene = ResourceLoader::load(project_path.path_join(next.get_basename() + ".tscn"), "PackedScene");
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if (conf.has_section_key("input", "scene")) {
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Ref<PackedScene> scene = ResourceLoader::load(conf.get_value("input", "scene"), "PackedScene");
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if (scene.is_valid()) {
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owner = scene->instantiate();
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}
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} else if (dir->file_exists(next.get_basename() + ".tscn")) {
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Ref<PackedScene> scene = ResourceLoader::load(path.path_join(next.get_basename() + ".tscn"), "PackedScene");
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if (scene.is_valid()) {
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owner = scene->instantiate();
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}
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@ -169,8 +173,8 @@ static void test_directory(const String &p_dir) {
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CHECK_MESSAGE(contains_excluded.is_empty(), "Autocompletion suggests illegal option '", contains_excluded, "' for '", path.path_join(next), "'.");
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CHECK(include.is_empty());
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String expected_call_hint = conf.get_value("result", "call_hint", call_hint);
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bool expected_forced = conf.get_value("result", "forced", forced);
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String expected_call_hint = conf.get_value("output", "call_hint", call_hint);
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bool expected_forced = conf.get_value("output", "forced", forced);
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CHECK(expected_call_hint == call_hint);
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CHECK(expected_forced == forced);
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