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Merge pull request #60213 from JFonS/fix_depth_state
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commit
8fee88947e
@ -293,16 +293,16 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
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raster_state.cull_mode = cull_mode_rd;
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raster_state.wireframe = wireframe;
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RD::PipelineColorBlendState blend_state;
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RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
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RD::PipelineMultisampleState multisample_state;
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if (k == PIPELINE_VERSION_COLOR_PASS) {
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for (int l = 0; l < PIPELINE_COLOR_PASS_FLAG_COUNT; l++) {
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if (!shader_singleton->valid_color_pass_pipelines.has(l)) {
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continue;
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}
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RD::PipelineColorBlendState blend_state;
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RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
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RD::PipelineMultisampleState multisample_state;
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int shader_flags = 0;
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if (l & PIPELINE_COLOR_PASS_FLAG_TRANSPARENT) {
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if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) {
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@ -338,6 +338,10 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
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color_pipelines[i][j][l].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0, singleton->default_specialization_constants);
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}
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} else {
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RD::PipelineColorBlendState blend_state;
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RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
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RD::PipelineMultisampleState multisample_state;
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if (k == PIPELINE_VERSION_DEPTH_PASS || k == PIPELINE_VERSION_DEPTH_PASS_DP || k == PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW) {
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//none, leave empty
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} else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
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