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Merge pull request #12320 from mhilbrunner/issue-11994
Add _process(delta) to new script templates. Closes #11994.
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8ef79ffe68
@ -61,7 +61,11 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
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"func _ready():\n" +
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"%TS%# Called every time the node is added to the scene.\n" +
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"%TS%# Initialization here\n" +
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"%TS%pass\n";
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"%TS%pass\n\n" +
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"#func _process(delta):\n" +
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"#%TS%# Called every frame. Delta is time since last frame.\n" +
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"#%TS%# Update game logic here.\n" +
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"#%TS%pass\n";
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_template = _template.replace("%BASE%", p_base_class_name);
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_template = _template.replace("%TS%", _get_indentation());
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@ -277,7 +277,14 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
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" // Initialization here\n"
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" \n"
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" }\n"
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"}\n";
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"\n"
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"// public override void _Process(float delta)\n"
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"// {\n"
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"// // Called every frame. Delta is time since last frame.\n"
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"// // Update game logic here.\n"
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"// \n"
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"// }\n"
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"//}\n";
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script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name).replace("%CLASS_NAME%", p_class_name);
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