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Merge pull request #96835 from Malcolmnixon/animation-optimize
Expose the optimize method of the Animation class to gdscript.
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8eab2b52ed
@ -293,6 +293,15 @@
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Returns the arguments values to be called on a method track for a given key in a given track.
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</description>
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</method>
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<method name="optimize">
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<return type="void" />
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<param index="0" name="allowed_velocity_err" type="float" default="0.01" />
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<param index="1" name="allowed_angular_err" type="float" default="0.01" />
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<param index="2" name="precision" type="int" default="3" />
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<description>
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Optimize the animation and all its tracks in-place. This will preserve only as many keys as are necessary to keep the animation within the specified bounds.
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</description>
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</method>
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<method name="position_track_insert_key">
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<return type="int" />
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<param index="0" name="track_idx" type="int" />
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@ -3906,6 +3906,7 @@ void Animation::_bind_methods() {
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ClassDB::bind_method(D_METHOD("clear"), &Animation::clear);
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ClassDB::bind_method(D_METHOD("copy_track", "track_idx", "to_animation"), &Animation::copy_track);
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ClassDB::bind_method(D_METHOD("optimize", "allowed_velocity_err", "allowed_angular_err", "precision"), &Animation::optimize, DEFVAL(0.01), DEFVAL(0.01), DEFVAL(3));
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ClassDB::bind_method(D_METHOD("compress", "page_size", "fps", "split_tolerance"), &Animation::compress, DEFVAL(8192), DEFVAL(120), DEFVAL(4.0));
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ClassDB::bind_method(D_METHOD("is_capture_included"), &Animation::is_capture_included);
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