From 8ddd4985ea8ea60c209fbe9bbd8a5ee8afeebb06 Mon Sep 17 00:00:00 2001
From: bruvzg <7645683+bruvzg@users.noreply.github.com>
Date: Wed, 8 Jan 2025 12:17:35 +0200
Subject: [PATCH] [Editor] Add editor setting to globally override project game
mode settings.
---
doc/classes/EditorSettings.xml | 3 +++
editor/editor_settings.cpp | 2 ++
editor/plugins/game_view_plugin.cpp | 32 +++++++++++++++++++++++++----
3 files changed, 33 insertions(+), 4 deletions(-)
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index fcabcf14600..3900a81502c 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -1136,6 +1136,9 @@
- [b]Launch in PiP mode[/b] will launch the Play window directly in picture-in-picture (PiP) mode if PiP mode is supported and enabled. When maximized, the Play window will occupy the same window as the Editor.
[b]Note:[/b] Only available in the Android editor.
+
+ Overrides game embedding setting for all newly opened projects. If enabled, game embedding settings are not saved.
+
Specifies the picture-in-picture (PiP) mode for the Play window.
- [b]Disabled:[/b] PiP is disabled for the Play window.
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 11695051439..9a5a51a18a2 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -940,6 +940,8 @@ void EditorSettings::_load_defaults(Ref p_extra_config) {
String android_window_hints = "Auto (based on screen size):0,Same as Editor:1,Side-by-side with Editor:2,Launch in PiP mode:3";
EDITOR_SETTING_BASIC(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/android_window", 0, android_window_hints)
+ EDITOR_SETTING_BASIC(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/game_embed_mode", 0, "Use Per-Project Configuration:0,Embed Game:1,Make Game Workspace Floating:2,Disabled:3");
+
int default_play_window_pip_mode = 0;
#ifdef ANDROID_ENABLED
default_play_window_pip_mode = 2;
diff --git a/editor/plugins/game_view_plugin.cpp b/editor/plugins/game_view_plugin.cpp
index ad0f7e636ea..bf5d55c76ef 100644
--- a/editor/plugins/game_view_plugin.cpp
+++ b/editor/plugins/game_view_plugin.cpp
@@ -401,11 +401,17 @@ void GameView::_embed_options_menu_menu_id_pressed(int p_id) {
switch (p_id) {
case EMBED_RUN_GAME_EMBEDDED: {
embed_on_play = !embed_on_play;
- EditorSettings::get_singleton()->set_project_metadata("game_view", "embed_on_play", embed_on_play);
+ int game_mode = EDITOR_GET("run/window_placement/game_embed_mode");
+ if (game_mode == 0) { // Save only if not overridden by editor.
+ EditorSettings::get_singleton()->set_project_metadata("game_view", "embed_on_play", embed_on_play);
+ }
} break;
case EMBED_MAKE_FLOATING_ON_PLAY: {
make_floating_on_play = !make_floating_on_play;
- EditorSettings::get_singleton()->set_project_metadata("game_view", "make_floating_on_play", make_floating_on_play);
+ int game_mode = EDITOR_GET("run/window_placement/game_embed_mode");
+ if (game_mode == 0) { // Save only if not overridden by editor.
+ EditorSettings::get_singleton()->set_project_metadata("game_view", "make_floating_on_play", make_floating_on_play);
+ }
} break;
}
_update_embed_menu_options();
@@ -585,9 +591,27 @@ void GameView::_notification(int p_what) {
case NOTIFICATION_READY: {
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_WINDOW_EMBEDDING)) {
// Embedding available.
- embed_on_play = EditorSettings::get_singleton()->get_project_metadata("game_view", "embed_on_play", true);
- make_floating_on_play = EditorSettings::get_singleton()->get_project_metadata("game_view", "make_floating_on_play", true);
+ int game_mode = EDITOR_GET("run/window_placement/game_embed_mode");
+ switch (game_mode) {
+ case 1: { // Embed.
+ embed_on_play = true;
+ make_floating_on_play = false;
+ } break;
+ case 2: { // Floating.
+ embed_on_play = true;
+ make_floating_on_play = true;
+ } break;
+ case 3: { // Disabled.
+ embed_on_play = false;
+ make_floating_on_play = false;
+ } break;
+ default: {
+ embed_on_play = EditorSettings::get_singleton()->get_project_metadata("game_view", "embed_on_play", true);
+ make_floating_on_play = EditorSettings::get_singleton()->get_project_metadata("game_view", "make_floating_on_play", true);
+ } break;
+ }
embed_size_mode = (EmbedSizeMode)(int)EditorSettings::get_singleton()->get_project_metadata("game_view", "embed_size_mode", SIZE_MODE_FIXED);
+ keep_aspect_button->set_pressed(EditorSettings::get_singleton()->get_project_metadata("game_view", "keep_aspect", true));
_update_embed_menu_options();
EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &GameView::_play_pressed));