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Merge pull request #18434 from YeldhamDev/animation_autoplay_fix
Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name
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8dd2b2e6f5
@ -459,6 +459,12 @@ void AnimationPlayerEditor::_animation_remove_confirmed() {
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Ref<Animation> anim = player->get_animation(current);
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undo_redo->create_action(TTR("Remove Animation"));
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if (player->get_autoplay() == current) {
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undo_redo->add_do_method(player, "set_autoplay", "");
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undo_redo->add_undo_method(player, "set_autoplay", current);
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// Avoid having the autoplay icon linger around if there is only one animation in the player
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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}
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undo_redo->add_do_method(player, "remove_animation", current);
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undo_redo->add_undo_method(player, "add_animation", current, anim);
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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@ -822,6 +828,7 @@ void AnimationPlayerEditor::_update_player() {
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save_anim->set_disabled(animlist.size() == 0);
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tool_anim->set_disabled(player == NULL);
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onion_skinning->set_disabled(player == NULL);
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pin->set_disabled(player == NULL);
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int active_idx = -1;
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for (List<StringName>::Element *E = animlist.front(); E; E = E->next()) {
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