Fix CollisionShape{2D,3D}.debug_color inconsistencies

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Danil Alexeev 2024-12-06 12:36:37 +03:00
parent eb5103093c
commit 8bf2afd341
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GPG Key ID: 5A52F75A8679EC57
8 changed files with 93 additions and 45 deletions

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@ -13,9 +13,9 @@
<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/2719</link>
</tutorials>
<members>
<member name="debug_color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color(0, 0, 0, 1)">
The collision shape debug color.
[b]Note:[/b] The default value is [member ProjectSettings.debug/shapes/collision/shape_color]. The [code]Color(0, 0, 0, 1)[/code] value documented here is a placeholder, and not the actual default debug color.
<member name="debug_color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color(0, 0, 0, 0)">
The collision shape color that is displayed in the editor, or in the running project if [b]Debug &gt; Visible Collision Shapes[/b] is checked at the top of the editor.
[b]Note:[/b] The default value is [member ProjectSettings.debug/shapes/collision/shape_color]. The [code]Color(0, 0, 0, 0)[/code] value documented here is a placeholder, and not the actual default debug color.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false" keywords="enabled">
A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].

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@ -30,7 +30,8 @@
</methods>
<members>
<member name="debug_color" type="Color" setter="set_debug_color" getter="get_debug_color" default="Color(0, 0, 0, 0)">
The collision shape color that is displayed in the editor, or in the running project if [b]Debug &gt; Visible Collision Shapes[/b] is checked at the top of the editor. If this is reset to its default value of [code]Color(0, 0, 0, 0)[/code], the value of [member ProjectSettings.debug/shapes/collision/shape_color] will be used instead.
The collision shape color that is displayed in the editor, or in the running project if [b]Debug &gt; Visible Collision Shapes[/b] is checked at the top of the editor.
[b]Note:[/b] The default value is [member ProjectSettings.debug/shapes/collision/shape_color]. The [code]Color(0, 0, 0, 0)[/code] value documented here is a placeholder, and not the actual default debug color.
</member>
<member name="debug_fill" type="bool" setter="set_enable_debug_fill" getter="get_enable_debug_fill" default="true">
If [code]true[/code], when the shape is displayed, it will show a solid fill color in addition to its wireframe.

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@ -49,11 +49,6 @@ void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
collision_object->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
}
Color CollisionShape2D::_get_default_debug_color() const {
SceneTree *st = SceneTree::get_singleton();
return st ? st->get_debug_collisions_color() : Color();
}
void CollisionShape2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PARENTED: {
@ -232,7 +227,18 @@ real_t CollisionShape2D::get_one_way_collision_margin() const {
return one_way_collision_margin;
}
#ifdef DEBUG_ENABLED
Color CollisionShape2D::_get_default_debug_color() const {
const SceneTree *st = SceneTree::get_singleton();
return st ? st->get_debug_collisions_color() : Color(0.0, 0.0, 0.0, 0.0);
}
void CollisionShape2D::set_debug_color(const Color &p_color) {
if (debug_color == p_color) {
return;
}
debug_color = p_color;
queue_redraw();
}
@ -266,6 +272,8 @@ void CollisionShape2D::_validate_property(PropertyInfo &p_property) const {
}
}
#endif // DEBUG_ENABLED
void CollisionShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape);
@ -275,20 +283,26 @@ void CollisionShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled);
ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin);
ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin);
ClassDB::bind_method(D_METHOD("set_debug_color", "color"), &CollisionShape2D::set_debug_color);
ClassDB::bind_method(D_METHOD("get_debug_color"), &CollisionShape2D::get_debug_color);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin");
#ifdef DEBUG_ENABLED
ClassDB::bind_method(D_METHOD("set_debug_color", "color"), &CollisionShape2D::set_debug_color);
ClassDB::bind_method(D_METHOD("get_debug_color"), &CollisionShape2D::get_debug_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_color"), "set_debug_color", "get_debug_color");
// Default value depends on a project setting, override for doc generation purposes.
ADD_PROPERTY_DEFAULT("debug_color", Color());
ADD_PROPERTY_DEFAULT("debug_color", Color(0.0, 0.0, 0.0, 0.0));
#endif // DEBUG_ENABLED
}
CollisionShape2D::CollisionShape2D() {
set_notify_local_transform(true);
set_hide_clip_children(true);
#ifdef DEBUG_ENABLED
debug_color = _get_default_debug_color();
#endif // DEBUG_ENABLED
}

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@ -45,17 +45,26 @@ class CollisionShape2D : public Node2D {
bool disabled = false;
bool one_way_collision = false;
real_t one_way_collision_margin = 1.0;
Color debug_color;
void _shape_changed();
void _update_in_shape_owner(bool p_xform_only = false);
// Not wrapped in `#ifdef DEBUG_ENABLED` as it is used for rendering.
Color debug_color = Color(0.0, 0.0, 0.0, 0.0);
#ifdef DEBUG_ENABLED
Color _get_default_debug_color() const;
#endif // DEBUG_ENABLED
protected:
void _notification(int p_what);
#ifdef DEBUG_ENABLED
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
void _validate_property(PropertyInfo &p_property) const;
#endif // DEBUG_ENABLED
static void _bind_methods();
public:
@ -77,8 +86,10 @@ public:
void set_one_way_collision_margin(real_t p_margin);
real_t get_one_way_collision_margin() const;
#ifdef DEBUG_ENABLED
void set_debug_color(const Color &p_color);
Color get_debug_color() const;
#endif // DEBUG_ENABLED
PackedStringArray get_configuration_warnings() const override;

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@ -81,12 +81,6 @@ void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) {
void CollisionShape3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PARENTED: {
#ifdef DEBUG_ENABLED
if (debug_color == get_placeholder_default_color()) {
debug_color = SceneTree::get_singleton()->get_debug_collisions_color();
}
#endif // DEBUG_ENABLED
collision_object = Object::cast_to<CollisionObject3D>(get_parent());
if (collision_object) {
owner_id = collision_object->create_shape_owner(this);
@ -189,7 +183,7 @@ void CollisionShape3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_color"), "set_debug_color", "get_debug_color");
// Default value depends on a project setting, override for doc generation purposes.
ADD_PROPERTY_DEFAULT("debug_color", get_placeholder_default_color());
ADD_PROPERTY_DEFAULT("debug_color", Color(0.0, 0.0, 0.0, 0.0));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_fill"), "set_enable_debug_fill", "get_enable_debug_fill");
#endif // DEBUG_ENABLED
@ -200,27 +194,27 @@ void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
return;
}
if (shape.is_valid()) {
shape->disconnect_changed(callable_mp(this, &CollisionShape3D::shape_changed));
#ifdef DEBUG_ENABLED
shape->disconnect_changed(callable_mp(this, &CollisionShape3D::_shape_changed));
#endif // DEBUG_ENABLED
shape->disconnect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos));
}
shape = p_shape;
if (shape.is_valid()) {
#ifdef DEBUG_ENABLED
if (shape->get_debug_color() != get_placeholder_default_color()) {
if (shape->are_debug_properties_edited()) {
set_debug_color(shape->get_debug_color());
set_debug_fill_enabled(shape->get_debug_fill());
} else if (get_debug_color() != get_placeholder_default_color()) {
shape->set_debug_color(debug_color);
shape->set_debug_fill(debug_fill);
} else {
set_debug_color(SceneTree::get_singleton()->get_debug_collisions_color());
shape->set_debug_color(SceneTree::get_singleton()->get_debug_collisions_color());
shape->set_debug_color(debug_color);
shape->set_debug_fill(debug_fill);
}
#endif // DEBUG_ENABLED
shape->connect_changed(callable_mp((Node3D *)this, &Node3D::update_gizmos));
shape->connect_changed(callable_mp(this, &CollisionShape3D::shape_changed));
#ifdef DEBUG_ENABLED
shape->connect_changed(callable_mp(this, &CollisionShape3D::_shape_changed));
#endif // DEBUG_ENABLED
}
update_gizmos();
if (collision_object) {
@ -254,15 +248,21 @@ bool CollisionShape3D::is_disabled() const {
}
#ifdef DEBUG_ENABLED
void CollisionShape3D::set_debug_color(const Color &p_color) {
if (p_color == get_placeholder_default_color()) {
debug_color = SceneTree::get_singleton()->get_debug_collisions_color();
} else if (debug_color != p_color) {
debug_color = p_color;
if (shape.is_valid()) {
shape->set_debug_color(p_color);
}
Color CollisionShape3D::_get_default_debug_color() const {
const SceneTree *st = SceneTree::get_singleton();
return st ? st->get_debug_collisions_color() : Color(0.0, 0.0, 0.0, 0.0);
}
void CollisionShape3D::set_debug_color(const Color &p_color) {
if (debug_color == p_color) {
return;
}
debug_color = p_color;
if (shape.is_valid()) {
shape->set_debug_color(p_color);
}
}
@ -295,27 +295,39 @@ bool CollisionShape3D::_property_can_revert(const StringName &p_name) const {
bool CollisionShape3D::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (p_name == "debug_color") {
r_property = SceneTree::get_singleton()->get_debug_collisions_color();
r_property = _get_default_debug_color();
return true;
}
return false;
}
#endif // DEBUG_ENABLED
void CollisionShape3D::shape_changed() {
#ifdef DEBUG_ENABLED
void CollisionShape3D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "debug_color") {
if (debug_color == _get_default_debug_color()) {
p_property.usage = PROPERTY_USAGE_DEFAULT & ~PROPERTY_USAGE_STORAGE;
} else {
p_property.usage = PROPERTY_USAGE_DEFAULT;
}
}
}
void CollisionShape3D::_shape_changed() {
if (shape->get_debug_color() != debug_color) {
set_debug_color(shape->get_debug_color());
}
if (shape->get_debug_fill() != debug_fill) {
set_debug_fill_enabled(shape->get_debug_fill());
}
#endif // DEBUG_ENABLED
}
#endif // DEBUG_ENABLED
CollisionShape3D::CollisionShape3D() {
//indicator = RenderingServer::get_singleton()->mesh_create();
set_notify_local_transform(true);
#ifdef DEBUG_ENABLED
debug_color = _get_default_debug_color();
#endif // DEBUG_ENABLED
}
CollisionShape3D::~CollisionShape3D() {

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@ -44,10 +44,11 @@ class CollisionShape3D : public Node3D {
CollisionObject3D *collision_object = nullptr;
#ifdef DEBUG_ENABLED
Color debug_color = get_placeholder_default_color();
Color debug_color;
bool debug_fill = true;
static const Color get_placeholder_default_color() { return Color(0.0, 0.0, 0.0, 0.0); }
Color _get_default_debug_color() const;
void _shape_changed();
#endif // DEBUG_ENABLED
#ifndef DISABLE_DEPRECATED
@ -65,10 +66,9 @@ protected:
#ifdef DEBUG_ENABLED
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
void _validate_property(PropertyInfo &p_property) const;
#endif // DEBUG_ENABLED
void shape_changed();
public:
void make_convex_from_siblings();

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@ -67,12 +67,14 @@ void Shape3D::set_margin(real_t p_margin) {
}
#ifdef DEBUG_ENABLED
void Shape3D::set_debug_color(const Color &p_color) {
if (p_color == debug_color) {
return;
}
debug_color = p_color;
debug_properties_edited = true;
_update_shape();
}
@ -86,12 +88,14 @@ void Shape3D::set_debug_fill(bool p_fill) {
}
debug_fill = p_fill;
debug_properties_edited = true;
_update_shape();
}
bool Shape3D::get_debug_fill() const {
return debug_fill;
}
#endif // DEBUG_ENABLED
Ref<ArrayMesh> Shape3D::get_debug_mesh() {

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@ -47,8 +47,12 @@ class Shape3D : public Resource {
Ref<ArrayMesh> debug_mesh_cache;
Ref<Material> collision_material;
// Not wrapped in `#ifdef DEBUG_ENABLED` as it is used for rendering.
Color debug_color = Color(0.0, 0.0, 0.0, 0.0);
bool debug_fill = true;
#ifdef DEBUG_ENABLED
bool debug_properties_edited = false;
#endif // DEBUG_ENABLED
protected:
static void _bind_methods();
@ -83,6 +87,8 @@ public:
void set_debug_fill(bool p_fill);
bool get_debug_fill() const;
_FORCE_INLINE_ bool are_debug_properties_edited() const { return debug_properties_edited; }
#endif // DEBUG_ENABLED
Shape3D();