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Add global_basis
property to Node3D
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@ -271,6 +271,9 @@
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<member name="basis" type="Basis" setter="set_basis" getter="get_basis">
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Direct access to the 3x3 basis of the [member transform] property.
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</member>
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<member name="global_basis" type="Basis" setter="set_global_basis" getter="get_global_basis">
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Global basis of this node. This is equivalent to [code]global_transform.basis[/code].
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</member>
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<member name="global_position" type="Vector3" setter="set_global_position" getter="get_global_position">
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Global position of this node. This is equivalent to [code]global_transform.origin[/code].
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</member>
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@ -250,6 +250,11 @@ Vector3 Node3D::get_global_position() const {
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return get_global_transform().get_origin();
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}
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Basis Node3D::get_global_basis() const {
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ERR_READ_THREAD_GUARD_V(Basis());
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return get_global_transform().get_basis();
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}
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void Node3D::set_global_position(const Vector3 &p_position) {
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ERR_THREAD_GUARD;
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Transform3D transform = get_global_transform();
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@ -257,6 +262,13 @@ void Node3D::set_global_position(const Vector3 &p_position) {
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set_global_transform(transform);
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}
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void Node3D::set_global_basis(const Basis &p_basis) {
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ERR_THREAD_GUARD;
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Transform3D transform = get_global_transform();
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transform.set_basis(p_basis);
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set_global_transform(transform);
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}
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Vector3 Node3D::get_global_rotation() const {
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ERR_READ_THREAD_GUARD_V(Vector3());
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return get_global_transform().get_basis().get_euler();
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@ -1110,6 +1122,8 @@ void Node3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform);
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ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Node3D::set_global_position);
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ClassDB::bind_method(D_METHOD("get_global_position"), &Node3D::get_global_position);
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ClassDB::bind_method(D_METHOD("set_global_basis", "basis"), &Node3D::set_global_basis);
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ClassDB::bind_method(D_METHOD("get_global_basis"), &Node3D::get_global_basis);
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ClassDB::bind_method(D_METHOD("set_global_rotation", "euler_radians"), &Node3D::set_global_rotation);
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ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node3D::get_global_rotation);
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ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "euler_degrees"), &Node3D::set_global_rotation_degrees);
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@ -1191,6 +1205,7 @@ void Node3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
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ADD_PROPERTY(PropertyInfo(Variant::BASIS, "global_basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_basis", "get_global_basis");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation_degrees", "get_global_rotation_degrees");
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ADD_GROUP("Visibility", "");
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@ -182,6 +182,7 @@ public:
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void set_scale(const Vector3 &p_scale);
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void set_global_position(const Vector3 &p_position);
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void set_global_basis(const Basis &p_basis);
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void set_global_rotation(const Vector3 &p_euler_rad);
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void set_global_rotation_degrees(const Vector3 &p_euler_degrees);
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@ -193,6 +194,7 @@ public:
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Vector3 get_scale() const;
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Vector3 get_global_position() const;
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Basis get_global_basis() const;
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Vector3 get_global_rotation() const;
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Vector3 get_global_rotation_degrees() const;
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