Merge pull request #30202 from akien-mga/doc-globalscope

doc: Complete GlobalScope documentation
This commit is contained in:
Rémi Verschelde 2019-07-01 08:55:12 +02:00 committed by GitHub
commit 89d537767e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -648,7 +648,7 @@
_ key.
</constant>
<constant name="KEY_QUOTELEFT" value="96" enum="KeyList">
Left Quote key.
` key.
</constant>
<constant name="KEY_BRACELEFT" value="123" enum="KeyList">
{ key.
@ -675,9 +675,10 @@
£ key.
</constant>
<constant name="KEY_CURRENCY" value="164" enum="KeyList">
¤ key.
</constant>
<constant name="KEY_YEN" value="165" enum="KeyList">
Yen key.
¥ key.
</constant>
<constant name="KEY_BROKENBAR" value="166" enum="KeyList">
¦ key.
@ -692,21 +693,22 @@
© key.
</constant>
<constant name="KEY_ORDFEMININE" value="170" enum="KeyList">
ª key.
</constant>
<constant name="KEY_GUILLEMOTLEFT" value="171" enum="KeyList">
« key.
</constant>
<constant name="KEY_NOTSIGN" value="172" enum="KeyList">
» key.
¬ key.
</constant>
<constant name="KEY_HYPHEN" value="173" enum="KeyList">
key.
Soft hyphen key.
</constant>
<constant name="KEY_REGISTERED" value="174" enum="KeyList">
® key.
</constant>
<constant name="KEY_MACRON" value="175" enum="KeyList">
Macron key.
¯ key.
</constant>
<constant name="KEY_DEGREE" value="176" enum="KeyList">
° key.
@ -727,19 +729,19 @@
µ key.
</constant>
<constant name="KEY_PARAGRAPH" value="182" enum="KeyList">
§ key.
key.
</constant>
<constant name="KEY_PERIODCENTERED" value="183" enum="KeyList">
· key.
</constant>
<constant name="KEY_CEDILLA" value="184" enum="KeyList">
¬ key.
¸ key.
</constant>
<constant name="KEY_ONESUPERIOR" value="185" enum="KeyList">
¹ key.
</constant>
<constant name="KEY_MASCULINE" value="186" enum="KeyList">
key.
º key.
</constant>
<constant name="KEY_GUILLEMOTRIGHT" value="187" enum="KeyList">
» key.
@ -757,97 +759,97 @@
¿ key.
</constant>
<constant name="KEY_AGRAVE" value="192" enum="KeyList">
à key.
À key.
</constant>
<constant name="KEY_AACUTE" value="193" enum="KeyList">
á key.
Á key.
</constant>
<constant name="KEY_ACIRCUMFLEX" value="194" enum="KeyList">
â key.
 key.
</constant>
<constant name="KEY_ATILDE" value="195" enum="KeyList">
ã key.
à key.
</constant>
<constant name="KEY_ADIAERESIS" value="196" enum="KeyList">
ä key.
Ä key.
</constant>
<constant name="KEY_ARING" value="197" enum="KeyList">
å key.
Å key.
</constant>
<constant name="KEY_AE" value="198" enum="KeyList">
æ key.
Æ key.
</constant>
<constant name="KEY_CCEDILLA" value="199" enum="KeyList">
ç key.
Ç key.
</constant>
<constant name="KEY_EGRAVE" value="200" enum="KeyList">
è key.
È key.
</constant>
<constant name="KEY_EACUTE" value="201" enum="KeyList">
é key.
É key.
</constant>
<constant name="KEY_ECIRCUMFLEX" value="202" enum="KeyList">
ê key.
Ê key.
</constant>
<constant name="KEY_EDIAERESIS" value="203" enum="KeyList">
ë key.
Ë key.
</constant>
<constant name="KEY_IGRAVE" value="204" enum="KeyList">
ì key.
Ì key.
</constant>
<constant name="KEY_IACUTE" value="205" enum="KeyList">
í key.
Í key.
</constant>
<constant name="KEY_ICIRCUMFLEX" value="206" enum="KeyList">
î key.
Î key.
</constant>
<constant name="KEY_IDIAERESIS" value="207" enum="KeyList">
ë key.
Ï key.
</constant>
<constant name="KEY_ETH" value="208" enum="KeyList">
ð key.
Ð key.
</constant>
<constant name="KEY_NTILDE" value="209" enum="KeyList">
ñ key.
Ñ key.
</constant>
<constant name="KEY_OGRAVE" value="210" enum="KeyList">
ò key.
Ò key.
</constant>
<constant name="KEY_OACUTE" value="211" enum="KeyList">
ó key.
Ó key.
</constant>
<constant name="KEY_OCIRCUMFLEX" value="212" enum="KeyList">
ô key.
Ô key.
</constant>
<constant name="KEY_OTILDE" value="213" enum="KeyList">
õ key.
Õ key.
</constant>
<constant name="KEY_ODIAERESIS" value="214" enum="KeyList">
ö key.
Ö key.
</constant>
<constant name="KEY_MULTIPLY" value="215" enum="KeyList">
× key.
</constant>
<constant name="KEY_OOBLIQUE" value="216" enum="KeyList">
ø key.
Ø key.
</constant>
<constant name="KEY_UGRAVE" value="217" enum="KeyList">
ù key.
Ù key.
</constant>
<constant name="KEY_UACUTE" value="218" enum="KeyList">
ú key.
Ú key.
</constant>
<constant name="KEY_UCIRCUMFLEX" value="219" enum="KeyList">
û key.
Û key.
</constant>
<constant name="KEY_UDIAERESIS" value="220" enum="KeyList">
ü key.
Ü key.
</constant>
<constant name="KEY_YACUTE" value="221" enum="KeyList">
ý key.
Ý key.
</constant>
<constant name="KEY_THORN" value="222" enum="KeyList">
þ key.
Þ key.
</constant>
<constant name="KEY_SSHARP" value="223" enum="KeyList">
ß key.
@ -1084,8 +1086,10 @@
Gamepad right stick vertical axis.
</constant>
<constant name="JOY_AXIS_4" value="4" enum="JoystickList">
Generic gamepad axis 4.
</constant>
<constant name="JOY_AXIS_5" value="5" enum="JoystickList">
Generic gamepad axis 5.
</constant>
<constant name="JOY_AXIS_6" value="6" enum="JoystickList">
Gamepad left trigger analog axis.
@ -1094,8 +1098,10 @@
Gamepad right trigger analog axis.
</constant>
<constant name="JOY_AXIS_8" value="8" enum="JoystickList">
Generic gamepad axis 8.
</constant>
<constant name="JOY_AXIS_9" value="9" enum="JoystickList">
Generic gamepad axis 9.
</constant>
<constant name="JOY_AXIS_MAX" value="10" enum="JoystickList">
Represents the maximum number of joystick axes supported.
@ -1131,18 +1137,25 @@
OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR controllers).
</constant>
<constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MidiMessageList">
MIDI note OFF message.
</constant>
<constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MidiMessageList">
MIDI note ON message.
</constant>
<constant name="MIDI_MESSAGE_AFTERTOUCH" value="10" enum="MidiMessageList">
MIDI aftertouch message.
</constant>
<constant name="MIDI_MESSAGE_CONTROL_CHANGE" value="11" enum="MidiMessageList">
MIDI control change message.
</constant>
<constant name="MIDI_MESSAGE_PROGRAM_CHANGE" value="12" enum="MidiMessageList">
MIDI program change message.
</constant>
<constant name="MIDI_MESSAGE_CHANNEL_PRESSURE" value="13" enum="MidiMessageList">
MIDI channel pressure message.
</constant>
<constant name="MIDI_MESSAGE_PITCH_BEND" value="14" enum="MidiMessageList">
MIDI pitch bend message.
</constant>
<constant name="OK" value="0" enum="Error">
Methods that return [enum Error] return [constant OK] when no error occurred. Note that many functions don't return an error code but will print error messages to standard output.
@ -1304,88 +1317,112 @@
No hint for the edited property.
</constant>
<constant name="PROPERTY_HINT_RANGE" value="1" enum="PropertyHint">
Hints that the string is a range, defined as [code]"min,max"[/code] or [code]"min,max,step"[/code]. This is valid for integers and floats.
Hints that an integer or float property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"allow_greater"[/code] and/or [code]"allow_lesser"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"-360,360,1,allow_greater,allow_lesser"[/code].
</constant>
<constant name="PROPERTY_HINT_EXP_RANGE" value="2" enum="PropertyHint">
Hints that the string is an exponential range, defined as [code]"min,max"[/code] or [code]"min,max,step"[/code]. This is valid for integers and floats.
Hints that an integer or float property should be within an exponential range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"allow_greater"[/code] and/or [code]"allow_lesser"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"0.01,100,0.01,allow_greater"[/code].
</constant>
<constant name="PROPERTY_HINT_ENUM" value="3" enum="PropertyHint">
Property hint for an enumerated value, like [code]"Hello,Something,Else"[/code]. This is valid for integer, float and string properties.
Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code].
</constant>
<constant name="PROPERTY_HINT_EXP_EASING" value="4" enum="PropertyHint">
Hints that a float property should be edited via an exponential easing function. The hint string can include [code]"attenuation"[/code] to flip the curve horizontally and/or [code]"inout"[/code] to also include in/out easing.
</constant>
<constant name="PROPERTY_HINT_LENGTH" value="5" enum="PropertyHint">
Deprecated hint, unused.
</constant>
<constant name="PROPERTY_HINT_KEY_ACCEL" value="7" enum="PropertyHint">
Deprecated hint, unused.
</constant>
<constant name="PROPERTY_HINT_FLAGS" value="8" enum="PropertyHint">
Property hint for a bitmask description. For example, for bits 0, 1, 2, 3 and 5, the hint could be something like [code]"Bit0,Bit1,Bit2,Bit3,,Bit5"[/code]. This is only valid for integer properties.
Hints that an integer property is a bitmask with named bit flags. For example, to allow toggling bits 0, 1, 2 and 4, the hint could be something like [code]"Bit0,Bit1,Bit2,,Bit4"[/code].
</constant>
<constant name="PROPERTY_HINT_LAYERS_2D_RENDER" value="9" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D render layers.
</constant>
<constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="10" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D physics layers.
</constant>
<constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="11" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D render layers.
</constant>
<constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="12" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D physics layers.
</constant>
<constant name="PROPERTY_HINT_FILE" value="13" enum="PropertyHint">
String property is a file, will pop up a file dialog when edited. Hint string can be a set of wildcards like [code]"*.doc"[/code].
Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
<constant name="PROPERTY_HINT_DIR" value="14" enum="PropertyHint">
String property is a directory, will pop up a file dialog when edited.
Hints that a string property is a path to a directory. Editing it will show a file dialog for picking the path.
</constant>
<constant name="PROPERTY_HINT_GLOBAL_FILE" value="15" enum="PropertyHint">
Hints that a string property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
<constant name="PROPERTY_HINT_GLOBAL_DIR" value="16" enum="PropertyHint">
Hints that a string property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path.
</constant>
<constant name="PROPERTY_HINT_RESOURCE_TYPE" value="17" enum="PropertyHint">
String property is a resource, will open the resource popup menu when edited.
Hints that a property is an instance of a [Resource]-derived type, optionally specified via the hint string (e.g. [code]"Texture"[/code]). Editing it will show a popup menu of valid resource types to instantiate.
</constant>
<constant name="PROPERTY_HINT_MULTILINE_TEXT" value="18" enum="PropertyHint">
Hints that a string property is text with line breaks. Editing it will show a text input field where line breaks can be typed.
</constant>
<constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="19" enum="PropertyHint">
Hints that a string property should have a placeholder text visible on its input field, whenever the property is empty. The hint string is the placeholder text to use.
</constant>
<constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="20" enum="PropertyHint">
Hints that a color property should be edited without changing its alpha component, i.e. only R, G and B channels are edited.
</constant>
<constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="21" enum="PropertyHint">
Hints that the image is compressed using lossy compression.
Hints that an image is compressed using lossy compression.
</constant>
<constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="22" enum="PropertyHint">
Hints that the image is compressed using lossless compression.
Hints that an image is compressed using lossless compression.
</constant>
<constant name="PROPERTY_USAGE_STORAGE" value="1" enum="PropertyUsageFlags">
Property will be used as storage (default).
The property is serialized and saved in the scene file (default).
</constant>
<constant name="PROPERTY_USAGE_EDITOR" value="2" enum="PropertyUsageFlags">
Property will be visible in editor (default).
The property is shown in the editor inspector (default).
</constant>
<constant name="PROPERTY_USAGE_NETWORK" value="4" enum="PropertyUsageFlags">
Deprecated usage flag, unused.
</constant>
<constant name="PROPERTY_USAGE_EDITOR_HELPER" value="8" enum="PropertyUsageFlags">
Deprecated usage flag, unused.
</constant>
<constant name="PROPERTY_USAGE_CHECKABLE" value="16" enum="PropertyUsageFlags">
The property can be checked in the editor inspector.
</constant>
<constant name="PROPERTY_USAGE_CHECKED" value="32" enum="PropertyUsageFlags">
The property is checked in the editor inspector.
</constant>
<constant name="PROPERTY_USAGE_INTERNATIONALIZED" value="64" enum="PropertyUsageFlags">
The property is a translatable string.
</constant>
<constant name="PROPERTY_USAGE_GROUP" value="128" enum="PropertyUsageFlags">
Used to group properties together in the editor.
</constant>
<constant name="PROPERTY_USAGE_CATEGORY" value="256" enum="PropertyUsageFlags">
Used to categorize properties together in the editor.
</constant>
<constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="2048" enum="PropertyUsageFlags">
The property does not save its state in [PackedScene].
</constant>
<constant name="PROPERTY_USAGE_RESTART_IF_CHANGED" value="4096" enum="PropertyUsageFlags">
Editing the property prompts the user for restarting the editor.
</constant>
<constant name="PROPERTY_USAGE_SCRIPT_VARIABLE" value="8192" enum="PropertyUsageFlags">
The property is a script variable which should be serialized and saved in the scene file.
</constant>
<constant name="PROPERTY_USAGE_DEFAULT" value="7" enum="PropertyUsageFlags">
Default usage (storage and editor).
Default usage (storage, editor and network).
</constant>
<constant name="PROPERTY_USAGE_DEFAULT_INTL" value="71" enum="PropertyUsageFlags">
Default usage for translatable strings (storage, editor, network and internationalized).
</constant>
<constant name="PROPERTY_USAGE_NOEDITOR" value="5" enum="PropertyUsageFlags">
Default usage but without showing the property in the editor (storage, network).
</constant>
<constant name="METHOD_FLAG_NORMAL" value="1" enum="MethodFlags">
Flag for a normal method.
@ -1394,23 +1431,25 @@
Flag for an editor method.
</constant>
<constant name="METHOD_FLAG_NOSCRIPT" value="4" enum="MethodFlags">
Deprecated method flag, unused.
</constant>
<constant name="METHOD_FLAG_CONST" value="8" enum="MethodFlags">
Flag for a constant method.
</constant>
<constant name="METHOD_FLAG_REVERSE" value="16" enum="MethodFlags">
Deprecated method flag, unused.
</constant>
<constant name="METHOD_FLAG_VIRTUAL" value="32" enum="MethodFlags">
Flag for a virtual method.
</constant>
<constant name="METHOD_FLAG_FROM_SCRIPT" value="64" enum="MethodFlags">
Flag for a method from a script.
Deprecated method flag, unused.
</constant>
<constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags">
Default method flags.
</constant>
<constant name="TYPE_NIL" value="0" enum="Variant.Type">
Variable is of type nil (only applied for [code]null[/code]).
Variable is of type [Nil] (only applied for [code]null[/code]).
</constant>
<constant name="TYPE_BOOL" value="1" enum="Variant.Type">
Variable is of type [bool].
@ -1419,7 +1458,7 @@
Variable is of type [int].
</constant>
<constant name="TYPE_REAL" value="3" enum="Variant.Type">
Variable is of type [float]/real.
Variable is of type [float] (real).
</constant>
<constant name="TYPE_STRING" value="4" enum="Variant.Type">
Variable is of type [String].
@ -1494,54 +1533,79 @@
Represents the size of the [enum Variant.Type] enum.
</constant>
<constant name="OP_EQUAL" value="0" enum="Variant.Operator">
Equality operator ([code]==[/code]).
</constant>
<constant name="OP_NOT_EQUAL" value="1" enum="Variant.Operator">
Inequality operator ([code]!=[/code]).
</constant>
<constant name="OP_LESS" value="2" enum="Variant.Operator">
Less than operator ([code]&lt;[/code]).
</constant>
<constant name="OP_LESS_EQUAL" value="3" enum="Variant.Operator">
Less than or equal operator ([code]&lt;=[/code]).
</constant>
<constant name="OP_GREATER" value="4" enum="Variant.Operator">
Greater than operator ([code]&gt;[/code]).
</constant>
<constant name="OP_GREATER_EQUAL" value="5" enum="Variant.Operator">
Greater than or equal operator ([code]&gt;=[/code]).
</constant>
<constant name="OP_ADD" value="6" enum="Variant.Operator">
Addition operator ([code]+[/code]).
</constant>
<constant name="OP_SUBTRACT" value="7" enum="Variant.Operator">
Subtraction operator ([code]-[/code]).
</constant>
<constant name="OP_MULTIPLY" value="8" enum="Variant.Operator">
Multiplication operator ([code]*[/code]).
</constant>
<constant name="OP_DIVIDE" value="9" enum="Variant.Operator">
Division operator ([code]/[/code]).
</constant>
<constant name="OP_NEGATE" value="10" enum="Variant.Operator">
Unary negation operator ([code]-[/code]).
</constant>
<constant name="OP_POSITIVE" value="11" enum="Variant.Operator">
Unary plus operator ([code]+[/code]).
</constant>
<constant name="OP_MODULE" value="12" enum="Variant.Operator">
Remainder/modulo operator ([code]%[/code]).
</constant>
<constant name="OP_STRING_CONCAT" value="13" enum="Variant.Operator">
String concatenation operator ([code]+[/code]).
</constant>
<constant name="OP_SHIFT_LEFT" value="14" enum="Variant.Operator">
Left shift operator ([code]&lt;&lt;[/code]).
</constant>
<constant name="OP_SHIFT_RIGHT" value="15" enum="Variant.Operator">
Right shift operator ([code]&gt;&gt;[/code]).
</constant>
<constant name="OP_BIT_AND" value="16" enum="Variant.Operator">
Bitwise AND operator ([code]&amp;[/code]).
</constant>
<constant name="OP_BIT_OR" value="17" enum="Variant.Operator">
Bitwise OR operator ([code]|[/code]).
</constant>
<constant name="OP_BIT_XOR" value="18" enum="Variant.Operator">
Bitwise XOR operator ([code]^[/code]).
</constant>
<constant name="OP_BIT_NEGATE" value="19" enum="Variant.Operator">
Bitwise NOT operator ([code]~[/code]).
</constant>
<constant name="OP_AND" value="20" enum="Variant.Operator">
Logical AND operator ([code]and[/code] or [code]&amp;&amp;[/code]).
</constant>
<constant name="OP_OR" value="21" enum="Variant.Operator">
Logical OR operator ([code]or[/code] or [code]||[/code]).
</constant>
<constant name="OP_XOR" value="22" enum="Variant.Operator">
Logical XOR operator (not implemented in GDScript).
</constant>
<constant name="OP_NOT" value="23" enum="Variant.Operator">
Logical NOT operator ([code]not[/code] or [code]![/code]).
</constant>
<constant name="OP_IN" value="24" enum="Variant.Operator">
Logical IN operator ([code]in[/code]).
</constant>
<constant name="OP_MAX" value="25" enum="Variant.Operator">
Represents the size of the [enum Variant.Operator] enum.