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Fix not being able to select an editor layout created in another language.
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@ -5262,13 +5262,14 @@ EditorNode::EditorNode() {
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}
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scene_tree_dock = memnew(SceneTreeDock(this, scene_root, editor_selection, editor_data));
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scene_tree_dock->set_name(TTR("Scene"));
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dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(scene_tree_dock);
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dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(scene_tree_dock->get_index(), TTR("Scene"));
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dock_slot[DOCK_SLOT_LEFT_BR]->hide();
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VBoxContainer *prop_editor_base = memnew(VBoxContainer);
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prop_editor_base->set_name(TTR("Inspector")); // Properties?
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prop_editor_base->set_name("Inspector");
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dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(prop_editor_base);
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dock_slot[DOCK_SLOT_RIGHT_BL]->set_tab_title(prop_editor_base->get_index(), TTR("Inspector"));
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HBoxContainer *prop_editor_hb = memnew(HBoxContainer);
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@ -5391,28 +5392,31 @@ EditorNode::EditorNode() {
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import_dock = memnew(ImportDock);
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dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(import_dock);
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import_dock->set_name(TTR("Import"));
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dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(import_dock->get_index(), TTR("Import"));
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bool use_single_dock_column = (OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x < 1200);
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node_dock = memnew(NodeDock);
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if (use_single_dock_column) {
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dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(node_dock);
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dock_slot[DOCK_SLOT_RIGHT_UL]->set_tab_title(node_dock->get_index(), TTR("Node"));
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} else {
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dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(node_dock);
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dock_slot[DOCK_SLOT_RIGHT_BL]->set_tab_title(node_dock->get_index(), TTR("Node"));
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}
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filesystem_dock = memnew(FileSystemDock(this));
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filesystem_dock->set_name(TTR("FileSystem"));
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filesystem_dock->set_display_mode(int(EditorSettings::get_singleton()->get("docks/filesystem/display_mode")));
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if (use_single_dock_column) {
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dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(filesystem_dock);
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dock_slot[DOCK_SLOT_RIGHT_BL]->set_tab_title(filesystem_dock->get_index(), TTR("FileSystem"));
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left_r_vsplit->hide();
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dock_slot[DOCK_SLOT_LEFT_UR]->hide();
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dock_slot[DOCK_SLOT_LEFT_BR]->hide();
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} else {
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dock_slot[DOCK_SLOT_LEFT_UR]->add_child(filesystem_dock);
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dock_slot[DOCK_SLOT_LEFT_UR]->set_tab_title(filesystem_dock->get_index(), TTR("FileSystem"));
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}
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filesystem_dock->connect("open", this, "open_request");
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filesystem_dock->connect("instance", this, "_instance_request");
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@ -5421,9 +5425,9 @@ EditorNode::EditorNode() {
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overridden_default_layout = -1;
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default_layout.instance();
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default_layout->set_value(docks_section, "dock_3", TTR("FileSystem"));
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default_layout->set_value(docks_section, "dock_5", TTR("Scene") + "," + TTR("Import"));
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default_layout->set_value(docks_section, "dock_6", TTR("Inspector") + "," + TTR("Node"));
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default_layout->set_value(docks_section, "dock_3", "FileSystem");
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default_layout->set_value(docks_section, "dock_5", "Scene,Import");
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default_layout->set_value(docks_section, "dock_6", "Inspector,Node");
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for (int i = 0; i < DOCK_SLOT_MAX / 2; i++)
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default_layout->set_value(docks_section, "dock_hsplit_" + itos(i + 1), 0);
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@ -1565,6 +1565,7 @@ void FileSystemDock::_bind_methods() {
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FileSystemDock::FileSystemDock(EditorNode *p_editor) {
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set_name("FileSystem");
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editor = p_editor;
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path = "res://";
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@ -403,6 +403,7 @@ void ImportDock::initialize_import_options() const {
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ImportDock::ImportDock() {
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set_name("Import");
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imported = memnew(Label);
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imported->add_style_override("normal", EditorNode::get_singleton()->get_gui_base()->get_stylebox("normal", "LineEdit"));
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add_child(imported);
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@ -93,9 +93,10 @@ void NodeDock::set_node(Node *p_node) {
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}
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NodeDock::NodeDock() {
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singleton = this;
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set_name(TTR("Node"));
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set_name("Node");
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mode_hb = memnew(HBoxContainer);
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add_child(mode_hb);
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mode_hb->hide();
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@ -1903,6 +1903,7 @@ void SceneTreeDock::_bind_methods() {
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SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
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set_name("Scene");
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editor = p_editor;
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edited_scene = NULL;
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editor_data = &p_editor_data;
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