Merge pull request #24899 from YeldhamDev/poly2duv_editor_undoredo_fix

Fix UndoRedo operations for the new features in the Polygon2D UV Editor
This commit is contained in:
Rémi Verschelde 2019-01-11 10:08:05 +01:00 committed by GitHub
commit 8972c05e80
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@ -665,9 +665,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
//todo, could check whether it already exists?
polygons.push_back(polygon_create);
undo_redo->create_action(TTR("Add Polygon"));
undo_redo->create_action(TTR("Add Custom Polygon"));
undo_redo->add_do_method(node, "set_polygons", polygons);
undo_redo->add_undo_method(node, "set_polygons", polygons_prev);
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
@ -705,9 +705,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
if (erase_index != -1) {
polygons.remove(erase_index);
undo_redo->create_action(TTR("Remove Polygon"));
undo_redo->create_action(TTR("Remove Custom Polygon"));
undo_redo->add_do_method(node, "set_polygons", polygons);
undo_redo->add_undo_method(node, "set_polygons", polygons_prev);
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
@ -735,18 +735,21 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else if (uv_drag && !uv_create) {
if (uv_edit_mode[0]->is_pressed()) { //edit uv
if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
undo_redo->create_action(TTR("Transform UV Map"));
undo_redo->add_do_method(node, "set_uv", node->get_uv());
undo_redo->add_undo_method(node, "set_uv", points_prev);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
} else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
undo_redo->create_action(TTR("Transform Polygon"));
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
undo_redo->add_undo_method(node, "set_polygon", points_prev);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
uv_drag = false;
} else if (bone_painting) {