Merge pull request #48827 from Rhathe/set_iterations_master

Enable setting of collision iterations in PhysicsServer2D
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Rémi Verschelde 2021-05-19 19:47:59 +02:00 committed by GitHub
commit 896d84bd15
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6 changed files with 20 additions and 0 deletions

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@ -1018,6 +1018,15 @@
Activates or deactivates the 2D physics engine.
</description>
</method>
<method name="set_collision_iterations">
<return type="void">
</return>
<argument index="0" name="iterations" type="int">
</argument>
<description>
Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount, the more accurate the collisions, but with a performance loss.
</description>
</method>
<method name="shape_get_data" qualifiers="const">
<return type="Variant">
</return>

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@ -1237,6 +1237,10 @@ void PhysicsServer2DSW::set_active(bool p_active) {
active = p_active;
};
void PhysicsServer2DSW::set_collision_iterations(int p_iterations) {
iterations = p_iterations;
};
void PhysicsServer2DSW::init() {
doing_sync = false;
last_step = 0.001;

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@ -288,6 +288,8 @@ public:
virtual void end_sync() override;
virtual void finish() override;
virtual void set_collision_iterations(int p_iterations) override;
virtual bool is_flushing_queries() const override { return flushing_queries; }
int get_process_info(ProcessInfo p_info) override;

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@ -303,6 +303,7 @@ public:
FUNC1(free, RID);
FUNC1(set_active, bool);
FUNC1(set_collision_iterations, int);
virtual void init() override;
virtual void step(real_t p_step) override;

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@ -675,6 +675,8 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer2D::set_active);
ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &PhysicsServer2D::set_collision_iterations);
ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer2D::get_process_info);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);

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@ -589,6 +589,8 @@ public:
virtual bool is_flushing_queries() const = 0;
virtual void set_collision_iterations(int iterations) = 0;
enum ProcessInfo {
INFO_ACTIVE_OBJECTS,
INFO_COLLISION_PAIRS,