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Restore shader parsing errors with lack of semicolon in a block
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@ -5314,7 +5314,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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if (tk.type == TK_CURSOR) {
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//do nothing
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} else if (tk.type == TK_IDENTIFIER) {
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} else if (tk.type == TK_PERIOD) {
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DataType dt = expr->get_datatype();
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String st = expr->get_datatype_name();
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@ -6931,7 +6930,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
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block->parent_block = p_block;
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cf->blocks.push_back(block);
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err = _parse_block(block, p_function_info, true, p_can_break, p_can_continue);
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if (err) {
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return err;
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}
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} else {
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_set_tkpos(pos); //rollback
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}
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