Merge pull request #77490 from smix8/debug_avoidance_desc_4.x

Fix --debug-avoidance description
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Rémi Verschelde 2023-05-26 11:01:42 +02:00
commit 8848cbcca9
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@ -459,7 +459,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n");
OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
OS::get_singleton()->print(" --debug-avoidance Show navigation polygons when running the scene.\n");
OS::get_singleton()->print(" --debug-avoidance Show navigation avoidance debug visuals when running the scene.\n");
OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n");
#endif
OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");