mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
Merge pull request #77490 from smix8/debug_avoidance_desc_4.x
Fix --debug-avoidance description
This commit is contained in:
commit
8848cbcca9
@ -459,7 +459,7 @@ void Main::print_help(const char *p_binary) {
|
||||
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
|
||||
OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n");
|
||||
OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
|
||||
OS::get_singleton()->print(" --debug-avoidance Show navigation polygons when running the scene.\n");
|
||||
OS::get_singleton()->print(" --debug-avoidance Show navigation avoidance debug visuals when running the scene.\n");
|
||||
OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n");
|
||||
#endif
|
||||
OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
|
||||
|
Loading…
Reference in New Issue
Block a user