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Stop NavigationAgents without a target from moving to world origin
Stops NavigationAgents moving to the world origin without anyone telling them to do so.
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parent
c241f1c523
commit
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@ -161,7 +161,7 @@ void NavigationAgent2D::_notification(int p_what) {
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (agent_parent) {
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if (agent_parent && target_position_submitted) {
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if (avoidance_enabled) {
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// agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding
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// no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used
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@ -314,6 +314,7 @@ real_t NavigationAgent2D::get_path_max_distance() {
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void NavigationAgent2D::set_target_location(Vector2 p_location) {
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target_location = p_location;
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target_position_submitted = true;
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_request_repath();
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}
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@ -402,6 +403,9 @@ void NavigationAgent2D::update_navigation() {
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if (!agent_parent->is_inside_tree()) {
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return;
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}
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if (!target_position_submitted) {
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return;
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}
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if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
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return;
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}
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@ -463,6 +467,7 @@ void NavigationAgent2D::update_navigation() {
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_check_distance_to_target();
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nav_path_index -= 1;
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navigation_finished = true;
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target_position_submitted = false;
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emit_signal(SNAME("navigation_finished"));
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break;
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}
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@ -60,6 +60,7 @@ class NavigationAgent2D : public Node {
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real_t path_max_distance = 3.0;
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Vector2 target_location;
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bool target_position_submitted = false;
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Ref<NavigationPathQueryParameters2D> navigation_query;
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Ref<NavigationPathQueryResult2D> navigation_result;
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int nav_path_index = 0;
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@ -167,7 +167,7 @@ void NavigationAgent3D::_notification(int p_what) {
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (agent_parent) {
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if (agent_parent && target_position_submitted) {
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if (avoidance_enabled) {
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// agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding
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// no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used
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@ -330,6 +330,7 @@ real_t NavigationAgent3D::get_path_max_distance() {
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void NavigationAgent3D::set_target_location(Vector3 p_location) {
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target_location = p_location;
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target_position_submitted = true;
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_request_repath();
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}
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@ -417,6 +418,9 @@ void NavigationAgent3D::update_navigation() {
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if (!agent_parent->is_inside_tree()) {
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return;
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}
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if (!target_position_submitted) {
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return;
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}
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if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
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return;
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}
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@ -480,6 +484,7 @@ void NavigationAgent3D::update_navigation() {
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_check_distance_to_target();
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nav_path_index -= 1;
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navigation_finished = true;
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target_position_submitted = false;
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emit_signal(SNAME("navigation_finished"));
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break;
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}
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@ -62,6 +62,7 @@ class NavigationAgent3D : public Node {
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real_t path_max_distance = 3.0;
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Vector3 target_location;
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bool target_position_submitted = false;
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Ref<NavigationPathQueryParameters3D> navigation_query;
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Ref<NavigationPathQueryResult3D> navigation_result;
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int nav_path_index = 0;
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