From 85a611d1cd186f7f424f7e00d244adb3b2d7bb30 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sat, 17 Oct 2015 15:48:42 -0300 Subject: [PATCH] -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 --- scene/resources/packed_scene.cpp | 6 +++--- tools/editor/scene_tree_dock.cpp | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index a9dc0e8bfbf..fdf1692495f 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -101,7 +101,7 @@ Node *SceneState::instance(bool p_gen_edit_state) const { if (i==0 && base_scene_idx>=0) { //scene inheritance on root node - print_line("scene inherit"); + //print_line("scene inherit"); Ref sdata = props[ base_scene_idx ]; ERR_FAIL_COND_V( !sdata.is_valid(), NULL); node = sdata->instance(p_gen_edit_state); @@ -112,7 +112,7 @@ Node *SceneState::instance(bool p_gen_edit_state) const { } else if (n.instance>=0) { //instance a scene into this node - print_line("instance"); + //print_line("instance"); if (n.instance&FLAG_INSTANCE_IS_PLACEHOLDER) { String path = props[n.instance&FLAG_MASK]; @@ -148,7 +148,7 @@ Node *SceneState::instance(bool p_gen_edit_state) const { #endif } } else if (ObjectTypeDB::is_type_enabled(snames[n.type])) { - print_line("created"); + //print_line("created"); //node belongs to this scene and must be created Object * obj = ObjectTypeDB::instance(snames[ n.type ]); if (!obj || !obj->cast_to()) { diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp index 920ab599e91..510517de6f2 100644 --- a/tools/editor/scene_tree_dock.cpp +++ b/tools/editor/scene_tree_dock.cpp @@ -875,7 +875,7 @@ bool SceneTreeDock::_validate_no_foreign() { } - if (edited_scene->get_scene_instance_state().is_valid() && edited_scene->get_scene_instance_state()->find_node_by_path(edited_scene->get_path_to(E->get()))>=0) { + if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E->get()))>=0) { accept->get_ok()->set_text("Makes Sense!"); accept->set_text("Can't operate on nodes the current scene inherits from!");