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Merge pull request #44782 from Calinou/editor-add-3d-selection-box-setting
Add an editor setting for the 3D selection box color
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commit
859873c908
@ -521,6 +521,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5));
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hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
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// Use a similar color to the 2D editor selection.
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_initial_set("editors/3d/selection_box_color", Color(1.0, 0.5, 0));
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hints["editors/3d/selection_box_color"] = PropertyInfo(Variant::COLOR, "editors/3d/selection_box_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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// If a line is a multiple of this, it uses the primary grid color.
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// Use a power of 2 value by default as it's more common to use powers of 2 in level design.
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_initial_set("editors/3d/primary_grid_steps", 8);
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@ -4574,8 +4574,8 @@ void Node3DEditor::_generate_selection_boxes() {
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Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
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mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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// Use a similar color to the 2D editor selection.
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mat->set_albedo(Color(1, 0.5, 0));
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const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
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mat->set_albedo(selection_box_color);
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mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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st->set_material(mat);
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selection_box = st->commit();
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@ -4583,7 +4583,7 @@ void Node3DEditor::_generate_selection_boxes() {
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Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
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mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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mat_xray->set_albedo(Color(1, 0.5, 0, 0.15));
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mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
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mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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st_xray->set_material(mat_xray);
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selection_box_xray = st_xray->commit();
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