Scroll horizontally when holding Shift with Scroll to Pan enabled

This closes https://github.com/godotengine/godot-proposals/issues/1077.
This commit is contained in:
Hugo Locurcio 2020-06-19 19:27:33 +02:00
parent a8d302bd4f
commit 84e1c5e4c3
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GPG Key ID: 39E8F8BE30B0A49C

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@ -1207,7 +1207,26 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted) {
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid() && !p_already_accepted) {
bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->get_control();
const bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->get_control();
if (pan_on_scroll) {
// Perform horizontal scrolling first so we can check for Shift being held.
if (b->is_pressed() &&
(b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_shift() && b->get_button_index() == BUTTON_WHEEL_UP))) {
// Pan left
view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
return true;
}
if (b->is_pressed() &&
(b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_shift() && b->get_button_index() == BUTTON_WHEEL_DOWN))) {
// Pan right
view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
return true;
}
}
if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_DOWN) {
// Scroll or pan down
@ -1239,24 +1258,6 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
return true;
}
if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_LEFT) {
// Pan left
if (pan_on_scroll) {
view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
return true;
}
}
if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_RIGHT) {
// Pan right
if (pan_on_scroll) {
view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
return true;
}
}
if (!panning) {
if (b->is_pressed() &&
(b->get_button_index() == BUTTON_MIDDLE ||