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ScriptEditor: suppress get_child errors
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0ed59fdf12
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@ -32,13 +32,13 @@
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/script_editor_debugger.h"
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#include "project_settings.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/file_access.h"
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#include "os/input.h"
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#include "os/keyboard.h"
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#include "os/os.h"
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#include "project_settings.h"
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#include "scene/main/viewport.h"
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/*** SCRIPT EDITOR ****/
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@ -1316,7 +1316,8 @@ void ScriptEditor::ensure_focus_current() {
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int cidx = tab_container->get_current_tab();
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if (cidx < 0 || cidx >= tab_container->get_tab_count())
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;
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return;
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Control *c = tab_container->get_child(cidx)->cast_to<Control>();
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if (!c)
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return;
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@ -1406,6 +1407,11 @@ struct _ScriptEditorItemData {
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};
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void ScriptEditor::_update_members_overview_visibility() {
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int selected = tab_container->get_current_tab();
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if (selected < 0 || selected >= tab_container->get_child_count())
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return;
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Node *current = tab_container->get_child(tab_container->get_current_tab());
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ScriptEditorBase *se = current->cast_to<ScriptEditorBase>();
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if (!se) {
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@ -1423,6 +1429,10 @@ void ScriptEditor::_update_members_overview_visibility() {
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void ScriptEditor::_update_members_overview() {
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members_overview->clear();
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int selected = tab_container->get_current_tab();
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if (selected < 0 || selected >= tab_container->get_child_count())
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return;
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Node *current = tab_container->get_child(tab_container->get_current_tab());
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ScriptEditorBase *se = current->cast_to<ScriptEditorBase>();
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if (!se) {
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