Merge pull request #63091 from MinusKube/editor-window-render-bug

This commit is contained in:
Rémi Verschelde 2022-08-23 12:59:34 +02:00 committed by GitHub
commit 8317ff74d6
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2 changed files with 49 additions and 18 deletions

View File

@ -72,6 +72,41 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport,
return xf;
}
Vector<RendererViewport::Viewport *> RendererViewport::_sort_active_viewports() {
// We need to sort the viewports in a "topological order",
// children first and parents last, we use the Kahn's algorithm to achieve that.
Vector<Viewport *> result;
List<Viewport *> nodes;
for (Viewport *viewport : active_viewports) {
if (viewport->parent.is_valid()) {
continue;
}
nodes.push_back(viewport);
}
while (!nodes.is_empty()) {
Viewport *node = nodes[0];
nodes.pop_front();
result.insert(0, node);
for (Viewport *child : active_viewports) {
if (child->parent != node->self) {
continue;
}
if (!nodes.find(child)) {
nodes.push_back(child);
}
}
}
return result;
}
void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
if (p_viewport->render_buffers.is_valid()) {
if (p_viewport->size.width == 0 || p_viewport->size.height == 0) {
@ -548,8 +583,10 @@ void RendererViewport::draw_viewports() {
set_default_clear_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
}
//sort viewports
active_viewports.sort_custom<ViewportSort>();
if (sorted_active_viewports_dirty) {
sorted_active_viewports = _sort_active_viewports();
sorted_active_viewports_dirty = false;
}
HashMap<DisplayServer::WindowID, Vector<BlitToScreen>> blit_to_screen_list;
//draw viewports
@ -558,9 +595,9 @@ void RendererViewport::draw_viewports() {
//determine what is visible
draw_viewports_pass++;
for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
for (int i = sorted_active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
Viewport *vp = active_viewports[i];
Viewport *vp = sorted_active_viewports[i];
if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED) {
continue;
@ -621,8 +658,8 @@ void RendererViewport::draw_viewports() {
int objects_drawn = 0;
int draw_calls_used = 0;
for (int i = 0; i < active_viewports.size(); i++) {
Viewport *vp = active_viewports[i];
for (int i = 0; i < sorted_active_viewports.size(); i++) {
Viewport *vp = sorted_active_viewports[i];
if (vp->last_pass != draw_viewports_pass) {
continue; //should not draw
@ -814,6 +851,8 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
} else {
active_viewports.erase(viewport);
}
sorted_active_viewports_dirty = true;
}
void RendererViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) {
@ -1243,6 +1282,7 @@ bool RendererViewport::free(RID p_rid) {
viewport_set_scenario(p_rid, RID());
active_viewports.erase(viewport);
sorted_active_viewports_dirty = true;
if (viewport->use_occlusion_culling) {
RendererSceneOcclusionCull::get_singleton()->remove_buffer(p_rid);

View File

@ -185,25 +185,16 @@ public:
mutable RID_Owner<Viewport, true> viewport_owner;
struct ViewportSort {
_FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const {
bool left_to_screen = p_left->viewport_to_screen_rect.size != Size2();
bool right_to_screen = p_right->viewport_to_screen_rect.size != Size2();
if (left_to_screen == right_to_screen) {
return p_right->parent == p_left->self;
}
return (right_to_screen ? 0 : 1) < (left_to_screen ? 0 : 1);
}
};
Vector<Viewport *> active_viewports;
Vector<Viewport *> sorted_active_viewports;
bool sorted_active_viewports_dirty = false;
int total_objects_drawn = 0;
int total_vertices_drawn = 0;
int total_draw_calls_used = 0;
private:
Vector<Viewport *> _sort_active_viewports();
void _configure_3d_render_buffers(Viewport *p_viewport);
void _draw_3d(Viewport *p_viewport);
void _draw_viewport(Viewport *p_viewport);