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Replace all flags with one value when holding Cmd in the layers editor
This behavior is inspired by Blender (except it's the other way around to preserve the current default behavior). Trying to enable a single enabled value with Cmd held will invert the current flags, which makes enabling all flags but one faster.
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@ -809,7 +809,7 @@ EditorPropertyFlags::EditorPropertyFlags() {
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void EditorPropertyLayersGrid::_rename_pressed(int p_menu) {
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// Show rename popup for active layer.
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if (renamed_layer_index == -1) {
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if (renamed_layer_index == INT32_MAX) {
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return;
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}
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String name = names[renamed_layer_index];
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@ -902,8 +902,8 @@ void EditorPropertyLayersGrid::_update_hovered(const Vector2 &p_position) {
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}
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// Remove highlight when no square is hovered.
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if (hovered_index != -1) {
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hovered_index = -1;
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if (hovered_index != INT32_MAX) {
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hovered_index = INT32_MAX;
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queue_redraw();
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}
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}
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@ -913,20 +913,32 @@ void EditorPropertyLayersGrid::_on_hover_exit() {
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expand_hovered = false;
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queue_redraw();
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}
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if (hovered_index != -1) {
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hovered_index = -1;
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if (hovered_index != INT32_MAX) {
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hovered_index = INT32_MAX;
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queue_redraw();
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}
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}
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void EditorPropertyLayersGrid::_update_flag() {
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if (hovered_index >= 0) {
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void EditorPropertyLayersGrid::_update_flag(bool p_replace) {
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if (hovered_index != INT32_MAX) {
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// Toggle the flag.
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// We base our choice on the hovered flag, so that it always matches the hovered flag.
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if (value & (1 << hovered_index)) {
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value &= ~(1 << hovered_index);
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if (p_replace) {
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// Replace all flags with the hovered flag ("solo mode"),
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// instead of toggling the hovered flags while preserving other flags' state.
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if (value == uint32_t(1 << hovered_index)) {
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// If the flag is already enabled, enable all other items and disable the current flag.
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// This allows for quicker toggling.
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value = INT32_MAX - (1 << hovered_index);
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} else {
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value = 1 << hovered_index;
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}
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} else {
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value |= (1 << hovered_index);
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if (value & (1 << hovered_index)) {
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value &= ~(1 << hovered_index);
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} else {
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value |= (1 << hovered_index);
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}
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}
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emit_signal(SNAME("flag_changed"), value);
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@ -951,10 +963,10 @@ void EditorPropertyLayersGrid::gui_input(const Ref<InputEvent> &p_ev) {
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const Ref<InputEventMouseButton> mb = p_ev;
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if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
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_update_hovered(mb->get_position());
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_update_flag();
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_update_flag(mb->is_command_or_control_pressed());
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}
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if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
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if (hovered_index >= 0) {
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if (hovered_index != INT32_MAX) {
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renamed_layer_index = hovered_index;
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layer_rename->set_position(get_screen_position() + mb->get_position());
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layer_rename->reset_size();
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@ -987,7 +999,7 @@ void EditorPropertyLayersGrid::_notification(int p_what) {
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const int vofs = (grid_size.height - h) / 2;
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int layer_index = 0;
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uint32_t layer_index = 0;
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Point2 arrow_pos;
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@ -1242,7 +1254,7 @@ void EditorPropertyLayers::_button_pressed() {
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}
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void EditorPropertyLayers::_menu_pressed(int p_menu) {
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if (p_menu == grid->layer_count) {
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if (uint32_t(p_menu) == grid->layer_count) {
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ProjectSettingsEditor::get_singleton()->popup_project_settings(true);
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ProjectSettingsEditor::get_singleton()->set_general_page(basename);
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} else {
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@ -264,7 +264,7 @@ private:
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bool expand_hovered = false;
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bool expanded = false;
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int expansion_rows = 0;
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int hovered_index = -1;
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uint32_t hovered_index = INT32_MAX; // Nothing is hovered.
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bool read_only = false;
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int renamed_layer_index = -1;
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PopupMenu *layer_rename = nullptr;
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@ -275,7 +275,7 @@ private:
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void _rename_operation_confirm();
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void _update_hovered(const Vector2 &p_position);
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void _on_hover_exit();
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void _update_flag();
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void _update_flag(bool p_replace);
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Size2 get_grid_size() const;
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protected:
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@ -285,7 +285,7 @@ protected:
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public:
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uint32_t value = 0;
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int layer_group_size = 0;
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int layer_count = 0;
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uint32_t layer_count = 0;
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Vector<String> names;
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Vector<String> tooltips;
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