Update clang-format in modified files

This commit is contained in:
Pedro J. Estébanez 2017-11-20 19:45:41 +01:00
parent 3aa79fc1a3
commit 81c49fb536
2 changed files with 6 additions and 6 deletions

View File

@ -77,8 +77,8 @@ class VisualServerRaster : public VisualServer {
static void _changes_changed() {}
public:
//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
//#define DEBUG_CHANGES
//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
//#define DEBUG_CHANGES
#ifdef DEBUG_CHANGES
_FORCE_INLINE_ static void redraw_request() {
@ -96,7 +96,7 @@ public:
#define DISPLAY_CHANGED \
changes++;
#endif
// print_line(String("CHANGED: ") + __FUNCTION__);
// print_line(String("CHANGED: ") + __FUNCTION__);
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }
@ -449,7 +449,7 @@ public:
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
/* ENVIRONMENT API */
/* ENVIRONMENT API */
#undef BINDBASE
//from now on, calls forwarded to this singleton
@ -479,7 +479,7 @@ public:
BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
/* SCENARIO API */
/* SCENARIO API */
#undef BINDBASE
#define BINDBASE VSG::scene

View File

@ -62,7 +62,7 @@ class VisualServerWrapMT : public VisualServer {
int pool_max_size;
//#define DEBUG_SYNC
//#define DEBUG_SYNC
#ifdef DEBUG_SYNC
#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));