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Update clang-format in modified files
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3aa79fc1a3
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@ -77,8 +77,8 @@ class VisualServerRaster : public VisualServer {
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static void _changes_changed() {}
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public:
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//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
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//#define DEBUG_CHANGES
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//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
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//#define DEBUG_CHANGES
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#ifdef DEBUG_CHANGES
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_FORCE_INLINE_ static void redraw_request() {
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@ -96,7 +96,7 @@ public:
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#define DISPLAY_CHANGED \
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changes++;
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#endif
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// print_line(String("CHANGED: ") + __FUNCTION__);
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// print_line(String("CHANGED: ") + __FUNCTION__);
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#define BIND0R(m_r, m_name) \
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m_r m_name() { return BINDBASE->m_name(); }
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@ -449,7 +449,7 @@ public:
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BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
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BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
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/* ENVIRONMENT API */
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/* ENVIRONMENT API */
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#undef BINDBASE
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//from now on, calls forwarded to this singleton
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@ -479,7 +479,7 @@ public:
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BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
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BIND5(environment_set_fog_height, RID, bool, float, float, float)
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/* SCENARIO API */
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/* SCENARIO API */
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#undef BINDBASE
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#define BINDBASE VSG::scene
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@ -62,7 +62,7 @@ class VisualServerWrapMT : public VisualServer {
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int pool_max_size;
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//#define DEBUG_SYNC
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//#define DEBUG_SYNC
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#ifdef DEBUG_SYNC
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#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
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