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Merge pull request #58598 from KoBeWi/shall_I_delete_ur_animations
Prompt to confirm anim track delete on node delete
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commit
8153c7414d
@ -53,6 +53,7 @@
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/reparent_dialog.h"
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#include "editor/shader_create_dialog.h"
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#include "scene/gui/check_box.h"
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#include "scene/main/window.h"
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#include "scene/property_utils.h"
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#include "scene/resources/packed_scene.h"
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@ -850,9 +851,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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break;
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}
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if (p_confirm_override) {
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bool allow_ask_delete_tracks = EDITOR_GET("docks/scene_tree/ask_before_deleting_related_animation_tracks").operator bool();
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bool has_tracks_to_delete = allow_ask_delete_tracks && _has_tracks_to_delete(edited_scene, remove_list);
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if (p_confirm_override && !has_tracks_to_delete) {
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_delete_confirm();
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} else {
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String msg;
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if (remove_list.size() > 1) {
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@ -863,18 +865,30 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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msg = vformat(any_children ? TTR("Delete %d nodes and any children?") : TTR("Delete %d nodes?"), remove_list.size());
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} else {
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Node *node = remove_list[0];
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if (node == editor_data->get_edited_scene_root()) {
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msg = vformat(TTR("Delete the root node \"%s\"?"), node->get_name());
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} else if (node->get_scene_file_path().is_empty() && node->get_child_count() > 0) {
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// Display this message only for non-instantiated scenes
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msg = vformat(TTR("Delete node \"%s\" and its children?"), node->get_name());
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if (!p_confirm_override) {
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Node *node = remove_list[0];
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if (node == editor_data->get_edited_scene_root()) {
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msg = vformat(TTR("Delete the root node \"%s\"?"), node->get_name());
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} else if (node->get_scene_file_path().is_empty() && node->get_child_count() > 0) {
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// Display this message only for non-instantiated scenes
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msg = vformat(TTR("Delete node \"%s\" and its children?"), node->get_name());
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} else {
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msg = vformat(TTR("Delete node \"%s\"?"), node->get_name());
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}
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}
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if (has_tracks_to_delete) {
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if (!msg.is_empty()) {
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msg += "\n";
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}
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msg += TTR("Some nodes are referenced by animation tracks.");
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delete_tracks_checkbox->show();
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} else {
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msg = vformat(TTR("Delete node \"%s\"?"), node->get_name());
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delete_tracks_checkbox->hide();
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}
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}
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delete_dialog->set_text(msg);
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delete_dialog_label->set_text(msg);
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// Resize the dialog to its minimum size.
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// This prevents the dialog from being too wide after displaying
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@ -1496,12 +1510,10 @@ void SceneTreeDock::_set_owners(Node *p_owner, const Array &p_nodes) {
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void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, HashMap<Node *, NodePath> *p_renames) {
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base_path.push_back(p_node->get_name());
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if (new_base_path.size()) {
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new_base_path.push_back(p_node->get_name());
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}
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NodePath new_path;
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if (new_base_path.size()) {
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if (!new_base_path.is_empty()) {
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new_base_path.push_back(p_node->get_name());
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new_path = NodePath(new_base_path, true);
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}
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@ -1512,6 +1524,43 @@ void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<Stri
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}
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}
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bool SceneTreeDock::_has_tracks_to_delete(Node *p_node, List<Node *> &p_to_delete) const {
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AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
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if (ap) {
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Node *root = ap->get_node(ap->get_root());
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if (root && !p_to_delete.find(root)) {
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List<StringName> anims;
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ap->get_animation_list(&anims);
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for (const StringName &E : anims) {
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Ref<Animation> anim = ap->get_animation(E);
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if (anim.is_null()) {
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continue;
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}
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for (int i = 0; i < anim->get_track_count(); i++) {
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NodePath track_np = anim->track_get_path(i);
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Node *n = root->get_node_or_null(track_np);
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if (n) {
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for (const Node *F : p_to_delete) {
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if (F == n || F->is_ancestor_of(n)) {
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return true;
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}
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}
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}
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}
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}
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}
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}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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if (_has_tracks_to_delete(p_node->get_child(i), p_to_delete)) {
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return true;
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}
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}
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return false;
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}
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void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames) {
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Vector<StringName> base_path;
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Node *n = p_node->get_parent();
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@ -1701,7 +1750,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath>
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HashMap<Node *, NodePath>::Iterator found_path = p_renames->find(n);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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if (found_path) {
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if (found_path->value == NodePath()) {
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if (found_path->value.is_empty()) {
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//will be erased
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int idx = 0;
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@ -2094,11 +2143,6 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
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return;
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}
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EditorNode::get_singleton()->hide_unused_editors(this);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(p_cut ? TTR("Cut Node(s)") : TTR("Remove Node(s)"), UndoRedo::MERGE_DISABLE, remove_list.front()->get());
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bool entire_scene = false;
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for (const Node *E : remove_list) {
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@ -2108,27 +2152,34 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
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}
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}
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EditorNode::get_singleton()->hide_unused_editors(this);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(p_cut ? TTR("Cut Node(s)") : TTR("Remove Node(s)"), UndoRedo::MERGE_DISABLE, remove_list.front()->get());
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if (entire_scene) {
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undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
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undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", edited_scene);
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undo_redo->add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
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undo_redo->add_undo_method(scene_tree, "update_tree");
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undo_redo->add_undo_reference(edited_scene);
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} else {
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remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
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HashMap<Node *, NodePath> path_renames;
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if (delete_tracks_checkbox->is_pressed() || p_cut) {
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remove_list.sort_custom<Node::Comparator>(); // Sort nodes to keep positions.
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HashMap<Node *, NodePath> path_renames;
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//delete from animation
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for (Node *n : remove_list) {
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if (!n->is_inside_tree() || !n->get_parent()) {
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continue;
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//delete from animation
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for (Node *n : remove_list) {
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if (!n->is_inside_tree() || !n->get_parent()) {
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continue;
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}
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fill_path_renames(n, nullptr, &path_renames);
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}
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fill_path_renames(n, nullptr, &path_renames);
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perform_node_renames(nullptr, &path_renames);
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}
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perform_node_renames(nullptr, &path_renames);
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//delete for read
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for (Node *n : remove_list) {
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if (!n->is_inside_tree() || !n->get_parent()) {
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@ -3774,6 +3825,16 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
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add_child(delete_dialog);
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delete_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_delete_confirm).bind(false));
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VBoxContainer *vb = memnew(VBoxContainer);
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delete_dialog->add_child(vb);
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delete_dialog_label = memnew(Label);
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vb->add_child(delete_dialog_label);
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delete_tracks_checkbox = memnew(CheckBox(TTR("Delete Related Animation Tracks")));
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delete_tracks_checkbox->set_pressed(true);
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vb->add_child(delete_tracks_checkbox);
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editable_instance_remove_dialog = memnew(ConfirmationDialog);
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add_child(editable_instance_remove_dialog);
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editable_instance_remove_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_toggle_editable_children_from_selection));
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@ -3810,6 +3871,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
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EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
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EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
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EDITOR_DEF("docks/scene_tree/ask_before_deleting_related_animation_tracks", true);
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EDITOR_DEF("_use_favorites_root_selection", false);
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Resource::_update_configuration_warning = _update_configuration_warning;
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@ -36,6 +36,7 @@
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#include "scene/gui/box_container.h"
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#include "scene/resources/animation.h"
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class CheckBox;
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class EditorData;
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class EditorSelection;
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class EditorQuickOpen;
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@ -148,6 +149,8 @@ class SceneTreeDock : public VBoxContainer {
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ShaderCreateDialog *shader_create_dialog = nullptr;
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AcceptDialog *accept = nullptr;
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ConfirmationDialog *delete_dialog = nullptr;
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Label *delete_dialog_label = nullptr;
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CheckBox *delete_tracks_checkbox = nullptr;
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ConfirmationDialog *editable_instance_remove_dialog = nullptr;
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ConfirmationDialog *placeholder_editable_instance_remove_dialog = nullptr;
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@ -213,6 +216,7 @@ class SceneTreeDock : public VBoxContainer {
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void _shader_creation_closed();
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void _delete_confirm(bool p_cut = false);
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void _delete_dialog_closed();
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void _toggle_editable_children_from_selection();
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void _toggle_editable_children(Node *p_node);
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@ -234,6 +238,7 @@ class SceneTreeDock : public VBoxContainer {
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void _update_script_button();
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void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, HashMap<Node *, NodePath> *p_renames);
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bool _has_tracks_to_delete(Node *p_node, List<Node *> &p_to_delete) const;
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void _normalize_drop(Node *&to_node, int &to_pos, int p_type);
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