From 6932630c023e17e4b89b3a1ed864a8d29062d1b1 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 27 Jun 2024 20:32:27 +0200 Subject: [PATCH] Add alternative shortcut for Align Transform to View in the 3D editor The new shortcut is Ctrl + Alt + Numpad 0 and is the one listed in the 3D viewport's Perspective menu (since PopupMenu accelerators display the first shortcut only). This shortcut matches Blender and avoids conflicts with the GeForce Experience overlay, which defaults to Ctrl + Alt + M. Ctrl + Alt + M is still defined as an alternative default, so that existing workflows are not impacted. --- editor/plugins/node_3d_editor_plugin.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 3d7647ca5bf..54526d28df1 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -8644,7 +8644,8 @@ Node3DEditor::Node3DEditor() { ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), Key::K); ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), Key::O); ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), Key::F); - ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::M); + ED_SHORTCUT_ARRAY("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), + { int32_t(KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::KP_0), int32_t(KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::M) }); ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::F); ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KeyModifierMask::SHIFT + Key::F); ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::EQUAL); // Usually direct access key for `KEY_PLUS`.