From 806a1a6646d194493dc2eb283a2e4e9a59083bc0 Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Wed, 24 Mar 2021 17:58:54 -0700 Subject: [PATCH] Draw triangles for HeightMapShape debug collision Helps with ambiguous cases where it's not possible to tell which diagonal is used for collision in quads. --- scene/resources/height_map_shape_3d.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp index 5593bb766f7..447284c5be2 100644 --- a/scene/resources/height_map_shape_3d.cpp +++ b/scene/resources/height_map_shape_3d.cpp @@ -44,7 +44,7 @@ Vector HeightMapShape3D::get_debug_mesh_lines() const { const real_t *r = map_data.ptr(); // reserve some memory for our points.. - points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2)); + points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2)); // now set our points int r_offset = 0; @@ -65,6 +65,11 @@ Vector HeightMapShape3D::get_debug_mesh_lines() const { points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0); } + if ((w != map_width - 1) && (d != map_depth - 1)) { + points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z); + points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0); + } + height.x += 1.0; }