diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl index a75871f08e9..ceb37d703a2 100644 --- a/drivers/gles3/shaders/tonemap.glsl +++ b/drivers/gles3/shaders/tonemap.glsl @@ -161,13 +161,14 @@ vec3 tonemap_filmic(vec3 color,float white) { } -vec3 tonemap_aces(vec3 color) { +vec3 tonemap_aces(vec3 color, float white) { float a = 2.51f; float b = 0.03f; float c = 2.43f; float d = 0.59f; float e = 0.14f; - return color = clamp((color*(a*color+b))/(color*(c*color+d)+e),vec3(0.0),vec3(1.0)); + color = (color * (a * color + b)) / (color * (c * color + d) + e); + return clamp(color / vec3((white * (a * white + b)) / (white * (c * white + d) + e)), vec3(0.0), vec3(1.0)); } vec3 tonemap_reindhart(vec3 color,float white) { @@ -250,10 +251,10 @@ void main() { #ifdef USE_ACES_TONEMAPPER - color.rgb = tonemap_aces(color.rgb); + color.rgb = tonemap_aces(color.rgb,white); # if defined(USING_GLOW) - glow = tonemap_aces(glow); + glow = tonemap_aces(glow,white); # endif #endif