mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
Fix directional light specular
This commit is contained in:
parent
1b2e09355e
commit
7ee7dec5a2
@ -2569,8 +2569,8 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
|
||||
ubo_data.light_direction_attenuation[3] = 1.0;
|
||||
|
||||
ubo_data.light_params[0] = 0;
|
||||
ubo_data.light_params[1] = li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR];
|
||||
ubo_data.light_params[2] = 0;
|
||||
ubo_data.light_params[1] = 0;
|
||||
ubo_data.light_params[2] = li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR];
|
||||
ubo_data.light_params[3] = 0;
|
||||
|
||||
Color shadow_color = li->light_ptr->shadow_color.to_linear();
|
||||
|
Loading…
Reference in New Issue
Block a user