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remove half_texpixel in canvas since no longer used
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@ -381,7 +381,6 @@ void main() {
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if (clip_rect_uv) {
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vec2 half_texpixel = color_texpixel_size * 0.5;
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uv = clamp(uv,src_rect.xy,src_rect.xy+abs(src_rect.zw));
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}
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