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https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Prevent a device to be added/deleted more than once on Android
cherry-picked from fb5a601217
This commit is contained in:
parent
6cc116d415
commit
7dcf779a8b
@ -204,48 +204,65 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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return i;
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}
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}
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onInputDeviceAdded(device_id);
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return joy_devices.size() - 1;
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return -1;
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}
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@Override
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public void onInputDeviceAdded(int deviceId) {
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joystick joy = new joystick();
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joy.device_id = deviceId;
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final int id = joy_devices.size();
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InputDevice device = mInputManager.getInputDevice(deviceId);
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final String name = device.getName();
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joy.name = device.getName();
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joy.axes = new ArrayList<InputDevice.MotionRange>();
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joy.hats = new ArrayList<InputDevice.MotionRange>();
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List<InputDevice.MotionRange> ranges = device.getMotionRanges();
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Collections.sort(ranges, new RangeComparator());
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for (InputDevice.MotionRange range : ranges) {
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if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
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joy.hats.add(range);
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} else {
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joy.axes.add(range);
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int id = find_joy_device(deviceId);
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// Check if the device has not been already added
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if (id < 0) {
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InputDevice device = mInputManager.getInputDevice(deviceId);
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id = joy_devices.size();
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joystick joy = new joystick();
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joy.device_id = deviceId;
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joy.name = device.getName();
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joy.axes = new ArrayList<InputDevice.MotionRange>();
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joy.hats = new ArrayList<InputDevice.MotionRange>();
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List<InputDevice.MotionRange> ranges = device.getMotionRanges();
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Collections.sort(ranges, new RangeComparator());
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for (InputDevice.MotionRange range : ranges) {
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if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
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joy.hats.add(range);
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} else {
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joy.axes.add(range);
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}
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}
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joy_devices.add(joy);
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final int device_id = id;
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final String name = joy.name;
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joyconnectionchanged(device_id, true, name);
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}
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});
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}
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joy_devices.add(joy);
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joyconnectionchanged(id, true, name);
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}
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});
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}
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@Override
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public void onInputDeviceRemoved(int deviceId) {
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final int id = find_joy_device(deviceId);
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joy_devices.remove(id);
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joyconnectionchanged(id, false, "");
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}
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});
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final int device_id = find_joy_device(deviceId);
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// Check if the evice has not been already removed
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if (device_id > -1) {
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joy_devices.remove(device_id);
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joyconnectionchanged(device_id, false, "");
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}
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});
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}
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}
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@Override
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@ -266,15 +283,18 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
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final int button = get_godot_button(keyCode);
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final int device = find_joy_device(event.getDeviceId());
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final int device_id = find_joy_device(event.getDeviceId());
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joybutton(device, button, false);
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}
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});
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return true;
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// Check if the device exists
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if (device_id > -1) {
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joybutton(device_id, button, false);
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}
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});
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return true;
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}
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} else {
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final int chr = event.getUnicodeChar(0);
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queueEvent(new Runnable() {
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@ -284,6 +304,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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}
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});
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};
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return super.onKeyUp(keyCode, event);
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};
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@ -308,18 +329,20 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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if (event.getRepeatCount() > 0) // ignore key echo
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return true;
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final int button = get_godot_button(keyCode);
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final int device = find_joy_device(event.getDeviceId());
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//Log.e(TAG, String.format("joy button down! button %x, %d, device %d", keyCode, button, device));
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joybutton(device, button, true);
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}
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});
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return true;
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final int device_id = find_joy_device(event.getDeviceId());
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// Check if the device exists
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if (device_id > -1) {
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joybutton(device_id, button, true);
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}
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});
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return true;
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}
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} else {
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final int chr = event.getUnicodeChar(0);
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queueEvent(new Runnable() {
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@ -329,6 +352,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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}
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});
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};
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return super.onKeyDown(keyCode, event);
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}
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@ -338,33 +362,35 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
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final int device_id = find_joy_device(event.getDeviceId());
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joystick joy = joy_devices.get(device_id);
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for (int i = 0; i < joy.axes.size(); i++) {
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InputDevice.MotionRange range = joy.axes.get(i);
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final float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
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//Log.e(TAG, String.format("axis event: %d, value %f", i, value));
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final int idx = i;
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joyaxis(device_id, idx, value);
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}
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});
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}
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// Check if the device exists
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if (device_id > -1) {
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joystick joy = joy_devices.get(device_id);
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for (int i = 0; i < joy.hats.size(); i += 2) {
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final int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
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final int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
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//Log.e(TAG, String.format("HAT EVENT %d, %d", hatX, hatY));
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joyhat(device_id, hatX, hatY);
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}
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});
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for (int i = 0; i < joy.axes.size(); i++) {
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InputDevice.MotionRange range = joy.axes.get(i);
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final float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
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final int idx = i;
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joyaxis(device_id, idx, value);
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}
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});
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}
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for (int i = 0; i < joy.hats.size(); i += 2) {
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final int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
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final int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.joyhat(device_id, hatX, hatY);
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}
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});
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}
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return true;
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}
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return true;
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};
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return super.onGenericMotionEvent(event);
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