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https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
Improve input event accumulation
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag. - Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes). - Touch drag events now support accumulation.
This commit is contained in:
parent
39efccf3b8
commit
7c864d41c9
@ -460,10 +460,6 @@ Vector3 Input::get_gyroscope() const {
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return gyroscope;
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}
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void Input::parse_input_event(const Ref<InputEvent> &p_event) {
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_parse_input_event_impl(p_event, false);
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}
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void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
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// Notes on mouse-touch emulation:
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// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
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@ -472,8 +468,6 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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// - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't
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// require additional handling by this class.
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_THREAD_SAFE_METHOD_
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Ref<InputEventKey> k = p_event;
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if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) {
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if (k->is_pressed()) {
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@ -838,11 +832,13 @@ void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, co
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set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
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}
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void Input::accumulate_input_event(const Ref<InputEvent> &p_event) {
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void Input::parse_input_event(const Ref<InputEvent> &p_event) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(p_event.is_null());
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if (!use_accumulated_input) {
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parse_input_event(p_event);
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_parse_input_event_impl(p_event, false);
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return;
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}
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if (!accumulated_events.is_empty() && accumulated_events.back()->get()->accumulate(p_event)) {
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@ -853,8 +849,10 @@ void Input::accumulate_input_event(const Ref<InputEvent> &p_event) {
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}
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void Input::flush_accumulated_events() {
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_THREAD_SAFE_METHOD_
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while (accumulated_events.front()) {
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parse_input_event(accumulated_events.front()->get());
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_parse_input_event_impl(accumulated_events.front()->get(), false);
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accumulated_events.pop_front();
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}
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}
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@ -323,7 +323,6 @@ public:
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String get_joy_guid(int p_device) const;
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void set_fallback_mapping(String p_guid);
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void accumulate_input_event(const Ref<InputEvent> &p_event);
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void flush_accumulated_events();
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void set_use_accumulated_input(bool p_enable);
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@ -1210,6 +1210,22 @@ String InputEventScreenDrag::to_string() {
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return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), speed=(%s)", index, String(get_position()), String(get_relative()), String(get_speed()));
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}
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bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) {
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Ref<InputEventScreenDrag> drag = p_event;
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if (drag.is_null())
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return false;
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if (get_index() != drag->get_index()) {
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return false;
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}
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set_position(drag->get_position());
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set_speed(drag->get_speed());
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relative += drag->get_relative();
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return true;
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}
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void InputEventScreenDrag::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
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ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);
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@ -410,6 +410,8 @@ public:
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virtual String as_text() const override;
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virtual String to_string() override;
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virtual bool accumulate(const Ref<InputEvent> &p_event) override;
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InputEventScreenDrag() {}
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};
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@ -557,7 +557,7 @@ void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int
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OS_Android::get_singleton()->main_loop_request_go_back();
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}
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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}
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void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
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@ -571,7 +571,7 @@ void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vecto
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ev->set_index(touch[i].id);
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ev->set_pressed(false);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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}
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}
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@ -588,7 +588,7 @@ void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vecto
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ev->set_index(touch[i].id);
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ev->set_pressed(true);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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}
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} break;
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@ -614,7 +614,7 @@ void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vecto
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ev->set_index(touch[i].id);
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ev->set_position(p_points[idx].pos);
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ev->set_relative(p_points[idx].pos - touch[i].pos);
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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touch.write[i].pos = p_points[idx].pos;
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}
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@ -629,7 +629,7 @@ void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vecto
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ev->set_index(touch[i].id);
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ev->set_pressed(false);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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}
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touch.clear();
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}
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@ -646,7 +646,7 @@ void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vecto
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ev->set_index(tp.id);
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ev->set_pressed(true);
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ev->set_position(tp.pos);
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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break;
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}
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@ -660,7 +660,7 @@ void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vecto
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ev->set_index(touch[i].id);
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ev->set_pressed(false);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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touch.remove(i);
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break;
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@ -682,7 +682,7 @@ void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
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ev->set_position(p_pos);
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ev->set_global_position(p_pos);
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ev->set_relative(p_pos - hover_prev_pos);
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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hover_prev_pos = p_pos;
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} break;
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}
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@ -710,7 +710,7 @@ void DisplayServerAndroid::process_mouse_event(int input_device, int event_actio
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ev->set_button_index(_button_index_from_mask(changed_button_mask));
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ev->set_button_mask(event_buttons_mask);
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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} break;
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case AMOTION_EVENT_ACTION_MOVE: {
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@ -728,7 +728,7 @@ void DisplayServerAndroid::process_mouse_event(int input_device, int event_actio
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ev->set_relative(event_pos);
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}
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ev->set_button_mask(event_buttons_mask);
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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} break;
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case AMOTION_EVENT_ACTION_SCROLL: {
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Ref<InputEventMouseButton> ev;
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@ -763,11 +763,11 @@ void DisplayServerAndroid::_wheel_button_click(MouseButton event_buttons_mask, c
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evd->set_button_index(wheel_button);
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evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
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evd->set_factor(factor);
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Input::get_singleton()->accumulate_input_event(evd);
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Input::get_singleton()->parse_input_event(evd);
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Ref<InputEventMouseButton> evdd = evd->duplicate();
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evdd->set_pressed(false);
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evdd->set_button_mask(event_buttons_mask);
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Input::get_singleton()->accumulate_input_event(evdd);
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Input::get_singleton()->parse_input_event(evdd);
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}
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void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) {
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@ -781,7 +781,7 @@ void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Poi
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ev->set_button_index(_button_index_from_mask(event_button_mask));
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ev->set_button_mask(event_button_mask);
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ev->set_double_click(true);
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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}
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MouseButton DisplayServerAndroid::_button_index_from_mask(MouseButton button_mask) {
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@ -807,7 +807,7 @@ void DisplayServerAndroid::process_scroll(Point2 p_pos) {
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_set_key_modifier_state(ev);
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ev->set_position(p_pos);
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ev->set_delta(p_pos - scroll_prev_pos);
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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scroll_prev_pos = p_pos;
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}
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@ -2247,7 +2247,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
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k->set_shift_pressed(true);
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}
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Input::get_singleton()->accumulate_input_event(k);
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Input::get_singleton()->parse_input_event(k);
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}
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memfree(utf8string);
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return;
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@ -2396,7 +2396,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
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}
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}
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Input::get_singleton()->accumulate_input_event(k);
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Input::get_singleton()->parse_input_event(k);
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}
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Atom DisplayServerX11::_process_selection_request_target(Atom p_target, Window p_requestor, Atom p_property) const {
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@ -2883,13 +2883,13 @@ void DisplayServerX11::process_events() {
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// in a spurious mouse motion event being sent to Godot; remember it to be able to filter it out
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xi.mouse_pos_to_filter = pos;
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}
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Input::get_singleton()->accumulate_input_event(st);
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Input::get_singleton()->parse_input_event(st);
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} else {
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if (!xi.state.has(index)) { // Defensive
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break;
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}
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xi.state.erase(index);
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Input::get_singleton()->accumulate_input_event(st);
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Input::get_singleton()->parse_input_event(st);
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}
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} break;
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@ -2906,7 +2906,7 @@ void DisplayServerX11::process_events() {
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sd->set_index(index);
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sd->set_position(pos);
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sd->set_relative(pos - curr_pos_elem->value());
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Input::get_singleton()->accumulate_input_event(sd);
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Input::get_singleton()->parse_input_event(sd);
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curr_pos_elem->value() = pos;
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}
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@ -3058,7 +3058,7 @@ void DisplayServerX11::process_events() {
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st->set_index(E->key());
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st->set_window_id(window_id);
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st->set_position(E->get());
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Input::get_singleton()->accumulate_input_event(st);
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Input::get_singleton()->parse_input_event(st);
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}
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xi.state.clear();
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#endif
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@ -3156,7 +3156,7 @@ void DisplayServerX11::process_events() {
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mb->set_window_id(window_id_other);
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mb->set_position(Vector2(x, y));
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mb->set_global_position(mb->get_position());
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Input::get_singleton()->accumulate_input_event(mb);
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Input::get_singleton()->parse_input_event(mb);
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}
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break;
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}
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@ -3164,7 +3164,7 @@ void DisplayServerX11::process_events() {
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}
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}
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Input::get_singleton()->accumulate_input_event(mb);
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Input::get_singleton()->parse_input_event(mb);
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} break;
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case MotionNotify: {
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@ -3280,7 +3280,7 @@ void DisplayServerX11::process_events() {
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// this is so that the relative motion doesn't get messed up
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// after we regain focus.
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if (focused) {
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Input::get_singleton()->accumulate_input_event(mm);
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Input::get_singleton()->parse_input_event(mm);
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} else {
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// Propagate the event to the focused window,
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// because it's received only on the topmost window.
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@ -3300,7 +3300,7 @@ void DisplayServerX11::process_events() {
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mm->set_position(pos_focused);
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mm->set_global_position(pos_focused);
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mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
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Input::get_singleton()->accumulate_input_event(mm);
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Input::get_singleton()->parse_input_event(mm);
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break;
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}
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@ -690,7 +690,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
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mb->set_double_click([event clickCount] == 2);
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}
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Input::get_singleton()->accumulate_input_event(mb);
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Input::get_singleton()->parse_input_event(mb);
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}
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- (void)mouseDown:(NSEvent *)event {
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@ -799,7 +799,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
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_get_key_modifier_state([event modifierFlags], mm);
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Input::get_singleton()->set_mouse_position(wd.mouse_pos);
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Input::get_singleton()->accumulate_input_event(mm);
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Input::get_singleton()->parse_input_event(mm);
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}
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- (void)rightMouseDown:(NSEvent *)event {
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@ -875,7 +875,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
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ev->set_position(_get_mouse_pos(wd, [event locationInWindow]));
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ev->set_factor([event magnification] + 1.0);
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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}
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- (void)viewDidChangeBackingProperties {
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@ -1357,7 +1357,7 @@ inline void sendScrollEvent(DisplayServer::WindowID window_id, MouseButton butto
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DS_OSX->last_button_state |= (MouseButton)mask;
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sc->set_button_mask(DS_OSX->last_button_state);
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Input::get_singleton()->accumulate_input_event(sc);
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Input::get_singleton()->parse_input_event(sc);
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sc.instantiate();
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sc->set_window_id(window_id);
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@ -1369,7 +1369,7 @@ inline void sendScrollEvent(DisplayServer::WindowID window_id, MouseButton butto
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DS_OSX->last_button_state &= (MouseButton)~mask;
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sc->set_button_mask(DS_OSX->last_button_state);
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Input::get_singleton()->accumulate_input_event(sc);
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Input::get_singleton()->parse_input_event(sc);
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}
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inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy, int modifierFlags) {
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@ -1384,7 +1384,7 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy
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pg->set_position(wd.mouse_pos);
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pg->set_delta(Vector2(-dx, -dy));
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Input::get_singleton()->accumulate_input_event(pg);
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Input::get_singleton()->parse_input_event(pg);
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}
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- (void)scrollWheel:(NSEvent *)event {
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@ -3198,7 +3198,7 @@ String DisplayServerOSX::keyboard_get_layout_name(int p_index) const {
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void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) {
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Ref<InputEvent> ev = p_event;
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Input::get_singleton()->accumulate_input_event(ev);
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Input::get_singleton()->parse_input_event(ev);
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}
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void DisplayServerOSX::_release_pressed_events() {
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@ -3253,7 +3253,7 @@ void DisplayServerOSX::_send_event(NSEvent *p_event) {
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k->set_physical_keycode(KEY_PERIOD);
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k->set_echo([p_event isARepeat]);
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Input::get_singleton()->accumulate_input_event(k);
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Input::get_singleton()->parse_input_event(k);
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}
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}
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}
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@ -1738,7 +1738,7 @@ void DisplayServerWindows::_touch_event(WindowID p_window, bool p_pressed, float
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event->set_pressed(p_pressed);
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event->set_position(Vector2(p_x, p_y));
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Input::get_singleton()->accumulate_input_event(event);
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Input::get_singleton()->parse_input_event(event);
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}
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void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y, int idx) {
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@ -1757,7 +1757,7 @@ void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y,
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event->set_position(Vector2(p_x, p_y));
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event->set_relative(Vector2(p_x, p_y) - curr->get());
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Input::get_singleton()->accumulate_input_event(event);
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Input::get_singleton()->parse_input_event(event);
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curr->get() = Vector2(p_x, p_y);
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}
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@ -2022,7 +2022,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
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}
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if (windows[window_id].window_has_focus && mm->get_relative() != Vector2())
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Input::get_singleton()->accumulate_input_event(mm);
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Input::get_singleton()->parse_input_event(mm);
|
||||
}
|
||||
delete[] lpb;
|
||||
} break;
|
||||
@ -2111,7 +2111,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
||||
old_x = mm->get_position().x;
|
||||
old_y = mm->get_position().y;
|
||||
if (windows[window_id].window_has_focus)
|
||||
Input::get_singleton()->accumulate_input_event(mm);
|
||||
Input::get_singleton()->parse_input_event(mm);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -2258,7 +2258,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
||||
old_x = mm->get_position().x;
|
||||
old_y = mm->get_position().y;
|
||||
if (windows[window_id].window_has_focus) {
|
||||
Input::get_singleton()->accumulate_input_event(mm);
|
||||
Input::get_singleton()->parse_input_event(mm);
|
||||
}
|
||||
|
||||
return 0; //Pointer event handled return 0 to avoid duplicate WM_MOUSEMOVE event
|
||||
@ -2364,7 +2364,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
||||
old_x = mm->get_position().x;
|
||||
old_y = mm->get_position().y;
|
||||
if (windows[window_id].window_has_focus)
|
||||
Input::get_singleton()->accumulate_input_event(mm);
|
||||
Input::get_singleton()->parse_input_event(mm);
|
||||
|
||||
} break;
|
||||
case WM_LBUTTONDOWN:
|
||||
@ -2533,7 +2533,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
||||
|
||||
mb->set_global_position(mb->get_position());
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(mb);
|
||||
Input::get_singleton()->parse_input_event(mb);
|
||||
if (mb->is_pressed() && mb->get_button_index() > 3 && mb->get_button_index() < 8) {
|
||||
//send release for mouse wheel
|
||||
Ref<InputEventMouseButton> mbd = mb->duplicate();
|
||||
@ -2541,7 +2541,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
||||
last_button_state &= (MouseButton) ~(1 << (mbd->get_button_index() - 1));
|
||||
mbd->set_button_mask(last_button_state);
|
||||
mbd->set_pressed(false);
|
||||
Input::get_singleton()->accumulate_input_event(mbd);
|
||||
Input::get_singleton()->parse_input_event(mbd);
|
||||
}
|
||||
|
||||
} break;
|
||||
@ -2866,7 +2866,7 @@ void DisplayServerWindows::_process_key_events() {
|
||||
if (k->get_unicode() < 32)
|
||||
k->set_unicode(0);
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(k);
|
||||
Input::get_singleton()->parse_input_event(k);
|
||||
}
|
||||
|
||||
//do nothing
|
||||
@ -2924,7 +2924,7 @@ void DisplayServerWindows::_process_key_events() {
|
||||
|
||||
k->set_echo((ke.uMsg == WM_KEYDOWN && (ke.lParam & (1 << 30))));
|
||||
|
||||
Input::get_singleton()->accumulate_input_event(k);
|
||||
Input::get_singleton()->parse_input_event(k);
|
||||
|
||||
} break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user