From 7c55228f5cc2c1d33b26132d973aad3f0620345c Mon Sep 17 00:00:00 2001 From: QbieShay Date: Thu, 13 Dec 2018 07:48:30 +0100 Subject: [PATCH] fixed uv missing in vertex shader of canvas. --- drivers/gles3/shaders/canvas.glsl | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 51a4edd2333..974eff86f37 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -145,6 +145,8 @@ void main() { #define extra_matrix extra_matrix_instance + //for compatibility with the fragment shader we need to use uv here + vec2 uv = uv_interp; { /* clang-format off */ @@ -153,6 +155,8 @@ VERTEX_SHADER_CODE /* clang-format on */ } + uv_interp = uv; + #ifdef USE_NINEPATCH pixel_size_interp = abs(dst_rect.zw) * vertex;