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Replace AABB/Rect2(i) HasNo* methods in C#
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@ -132,15 +132,6 @@ namespace Godot
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return new AABB(begin, end - begin);
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}
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/// <summary>
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/// Returns the area of the <see cref="AABB"/>.
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/// </summary>
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/// <returns>The area.</returns>
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public real_t GetArea()
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{
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return _size.x * _size.y * _size.z;
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}
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/// <summary>
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/// Gets the position of one of the 8 endpoints of the <see cref="AABB"/>.
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/// </summary>
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@ -320,6 +311,15 @@ namespace Godot
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dir.z > 0f ? -halfExtents.z : halfExtents.z);
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}
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/// <summary>
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/// Returns the volume of the <see cref="AABB"/>.
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/// </summary>
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/// <returns>The volume.</returns>
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public real_t GetVolume()
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{
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return _size.x * _size.y * _size.z;
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}
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/// <summary>
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/// Returns a copy of the <see cref="AABB"/> grown a given amount of units towards all the sides.
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/// </summary>
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@ -339,30 +339,6 @@ namespace Godot
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return res;
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}
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/// <summary>
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/// Returns <see langword="true"/> if the <see cref="AABB"/> is flat or empty,
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/// or <see langword="false"/> otherwise.
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/// </summary>
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/// <returns>
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/// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has area.
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/// </returns>
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public bool HasNoArea()
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{
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return _size.x <= 0f || _size.y <= 0f || _size.z <= 0f;
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}
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/// <summary>
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/// Returns <see langword="true"/> if the <see cref="AABB"/> has no surface (no size),
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/// or <see langword="false"/> otherwise.
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/// </summary>
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/// <returns>
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/// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has area.
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/// </returns>
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public bool HasNoSurface()
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{
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return _size.x <= 0f && _size.y <= 0f && _size.z <= 0f;
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}
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/// <summary>
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/// Returns <see langword="true"/> if the <see cref="AABB"/> contains a point,
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/// or <see langword="false"/> otherwise.
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@ -389,6 +365,34 @@ namespace Godot
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return true;
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}
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/// <summary>
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/// Returns <see langword="true"/> if the <see cref="AABB"/>
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/// has a surface or a length, and <see langword="false"/>
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/// if the <see cref="AABB"/> is empty (all components
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/// of <see cref="Size"/> are zero or negative).
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/// </summary>
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/// <returns>
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/// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has surface.
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/// </returns>
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public bool HasSurface()
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{
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return _size.x > 0.0f || _size.y > 0.0f || _size.z > 0.0f;
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}
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/// <summary>
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/// Returns <see langword="true"/> if the <see cref="AABB"/> has
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/// area, and <see langword="false"/> if the <see cref="AABB"/>
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/// is linear, empty, or has a negative <see cref="Size"/>.
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/// See also <see cref="GetVolume"/>.
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/// </summary>
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/// <returns>
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/// A <see langword="bool"/> for whether or not the <see cref="AABB"/> has volume.
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/// </returns>
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public bool HasVolume()
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{
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return _size.x > 0.0f && _size.y > 0.0f && _size.z > 0.0f;
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}
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/// <summary>
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/// Returns the intersection of this <see cref="AABB"/> and <paramref name="with"/>.
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/// </summary>
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@ -234,15 +234,17 @@ namespace Godot
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}
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/// <summary>
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/// Returns <see langword="true"/> if the <see cref="Rect2"/> is flat or empty,
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/// or <see langword="false"/> otherwise.
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/// Returns <see langword="true"/> if the <see cref="Rect2"/> has
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/// area, and <see langword="false"/> if the <see cref="Rect2"/>
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/// is linear, empty, or has a negative <see cref="Size"/>.
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/// See also <see cref="GetArea"/>.
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/// </summary>
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/// <returns>
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/// A <see langword="bool"/> for whether or not the <see cref="Rect2"/> has area.
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/// </returns>
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public bool HasNoArea()
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public bool HasArea()
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{
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return _size.x <= 0 || _size.y <= 0;
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return _size.x > 0.0f && _size.y > 0.0f;
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}
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/// <summary>
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@ -236,15 +236,17 @@ namespace Godot
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}
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/// <summary>
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/// Returns <see langword="true"/> if the <see cref="Rect2i"/> is flat or empty,
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/// or <see langword="false"/> otherwise.
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/// Returns <see langword="true"/> if the <see cref="Rect2i"/> has
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/// area, and <see langword="false"/> if the <see cref="Rect2i"/>
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/// is linear, empty, or has a negative <see cref="Size"/>.
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/// See also <see cref="GetArea"/>.
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/// </summary>
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/// <returns>
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/// A <see langword="bool"/> for whether or not the <see cref="Rect2i"/> has area.
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/// </returns>
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public bool HasNoArea()
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public bool HasArea()
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{
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return _size.x <= 0 || _size.y <= 0;
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return _size.x > 0 && _size.y > 0;
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}
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/// <summary>
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