From 18fa7cf967ff25701c914fa1add5cf486601d501 Mon Sep 17 00:00:00 2001 From: Tim Yuen Date: Thu, 18 May 2023 23:05:41 -0400 Subject: [PATCH] Mention that the not operator cannot be used with Strings and StringNames --- doc/classes/String.xml | 2 +- doc/classes/StringName.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/String.xml b/doc/classes/String.xml index cc78f46b084..ac571e20bb2 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -6,7 +6,7 @@ This is the built-in string Variant type (and the one used by GDScript). Strings may contain any number of Unicode characters, and expose methods useful for manipulating and generating strings. Strings are reference-counted and use a copy-on-write approach (every modification to a string returns a new [String]), so passing them around is cheap in resources. Some string methods have corresponding variations. Variations suffixed with [code]n[/code] ([method countn], [method findn], [method replacen], etc.) are [b]case-insensitive[/b] (they make no distinction between uppercase and lowercase letters). Method variations prefixed with [code]r[/code] ([method rfind], [method rsplit], etc.) are reversed, and start from the end of the string, instead of the beginning. - [b]Note:[/b] In a boolean context, a string will evaluate to [code]false[/code] if it is empty ([code]""[/code]). Otherwise, a string will always evaluate to [code]true[/code]. + [b]Note:[/b] In a boolean context, a string will evaluate to [code]false[/code] if it is empty ([code]""[/code]). Otherwise, a string will always evaluate to [code]true[/code]. The [code]not[/code] operator cannot be used. Instead, [method is_empty] should be used to check for empty strings. $DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml index a8b9ee5f3df..557f94b84a5 100644 --- a/doc/classes/StringName.xml +++ b/doc/classes/StringName.xml @@ -8,7 +8,7 @@ You will usually just pass a [String] to methods expecting a [StringName] and it will be automatically converted, but you may occasionally want to construct a [StringName] ahead of time with the [StringName] constructor or, in GDScript, the literal syntax [code]&"example"[/code]. See also [NodePath], which is a similar concept specifically designed to store pre-parsed scene tree paths. All of [String]'s methods are available in this class too. They convert the [StringName] into a string, and they also return a string. This is highly inefficient and should only be used if the string is desired. - [b]Note:[/b] In a boolean context, a [StringName] will evaluate to [code]false[/code] if it is empty ([code]StringName("")[/code]). Otherwise, a [StringName] will always evaluate to [code]true[/code]. + [b]Note:[/b] In a boolean context, a [StringName] will evaluate to [code]false[/code] if it is empty ([code]StringName("")[/code]). Otherwise, a [StringName] will always evaluate to [code]true[/code]. The [code]not[/code] operator cannot be used. Instead, [method is_empty] should be used to check for empty [StringName]s.