mirror of
https://github.com/godotengine/godot.git
synced 2025-04-13 01:00:35 +08:00
Fixed the decimals function, it can't be perfect but it should be good enough. Closes #1955
This commit is contained in:
parent
908f75c23f
commit
7a931b4d3a
@ -207,9 +207,15 @@ double Math::ceil(double p_x) {
|
||||
int Math::decimals(double p_step) {
|
||||
|
||||
int max=4;
|
||||
double llimit = Math::pow(0.1,max);
|
||||
double ulimit = 1.0-llimit;
|
||||
int i=0;
|
||||
while( (p_step - Math::floor(p_step)) != 0.0 && max) {
|
||||
|
||||
while( max) {
|
||||
|
||||
float d = absf(p_step) - Math::floor(absf(p_step));
|
||||
|
||||
if (d<llimit || d>ulimit)
|
||||
break;
|
||||
p_step*=10.0;
|
||||
max--;
|
||||
i++;
|
||||
|
Loading…
x
Reference in New Issue
Block a user