mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Use switch instead of if statement
This commit is contained in:
parent
584ca0f156
commit
7a1b399df2
@ -238,185 +238,183 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
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void EditorNode::_notification(int p_what) {
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if (p_what == NOTIFICATION_EXIT_TREE) {
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switch (p_what) {
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case NOTIFICATION_PROCESS: {
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if (opening_prev && !confirmation->is_visible())
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opening_prev = false;
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editor_data.save_editor_external_data();
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FileAccess::set_file_close_fail_notify_callback(NULL);
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log->deinit(); // do not get messages anymore
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}
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if (p_what == NOTIFICATION_PROCESS) {
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if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) {
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if (opening_prev && !confirmation->is_visible())
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opening_prev = false;
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unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version());
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_update_title();
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}
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if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) {
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if (last_checked_version != editor_data.get_undo_redo().get_version()) {
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_update_scene_tabs();
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last_checked_version = editor_data.get_undo_redo().get_version();
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}
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unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version());
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_update_title();
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}
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// update the animation frame of the update spinner
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uint64_t frame = Engine::get_singleton()->get_frames_drawn();
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uint32_t tick = OS::get_singleton()->get_ticks_msec();
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if (last_checked_version != editor_data.get_undo_redo().get_version()) {
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if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) {
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update_spinner_step++;
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if (update_spinner_step >= 8)
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update_spinner_step = 0;
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update_spinner_step_msec = tick;
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update_spinner_step_frame = frame + 1;
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// update the icon itself only when the spinner is visible
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if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) {
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update_spinner->set_icon(gui_base->get_icon("Progress" + itos(update_spinner_step + 1), "EditorIcons"));
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}
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}
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editor_selection->update();
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scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
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ResourceImporterTexture::get_singleton()->update_imports();
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} break;
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case NOTIFICATION_ENTER_TREE: {
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Engine::get_singleton()->set_editor_hint(true);
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
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get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage
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get_tree()->get_root()->set_disable_3d(true);
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get_tree()->get_root()->set_as_audio_listener(false);
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get_tree()->get_root()->set_as_audio_listener_2d(false);
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get_tree()->set_auto_accept_quit(false);
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get_tree()->connect("files_dropped", this, "_dropped_files");
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/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
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} break;
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case NOTIFICATION_EXIT_TREE: {
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editor_data.save_editor_external_data();
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FileAccess::set_file_close_fail_notify_callback(NULL);
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log->deinit(); // do not get messages anymore
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editor_data.clear_edited_scenes();
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} break;
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case NOTIFICATION_READY: {
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VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true);
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VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
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VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
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feature_profile_manager->notify_changed();
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if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile
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_editor_select(EDITOR_2D);
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} else {
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_editor_select(EDITOR_3D);
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}
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_update_debug_options();
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/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
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} break;
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case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
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// Restore the original FPS cap after focusing back on the editor
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
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EditorFileSystem::get_singleton()->scan_changes();
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} break;
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case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
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// Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
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} break;
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case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
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_menu_option_confirm(FILE_QUIT, false);
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} break;
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
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Ref<Theme> theme = create_editor_theme(theme_base->get_theme());
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theme_base->set_theme(theme);
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gui_base->set_theme(theme);
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gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
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scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
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bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer"));
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scene_tabs->add_style_override("tab_fg", gui_base->get_stylebox("SceneTabFG", "EditorStyles"));
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scene_tabs->add_style_override("tab_bg", gui_base->get_stylebox("SceneTabBG", "EditorStyles"));
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file_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
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project_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
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debug_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
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settings_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
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help_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
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if (EDITOR_GET("interface/scene_tabs/resize_if_many_tabs")) {
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scene_tabs->set_min_width(int(EDITOR_GET("interface/scene_tabs/minimum_width")) * EDSCALE);
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} else {
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scene_tabs->set_min_width(0);
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}
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_update_scene_tabs();
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last_checked_version = editor_data.get_undo_redo().get_version();
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}
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// update the animation frame of the update spinner
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uint64_t frame = Engine::get_singleton()->get_frames_drawn();
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uint32_t tick = OS::get_singleton()->get_ticks_msec();
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recent_scenes->set_as_minsize();
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if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) {
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// debugger area
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if (ScriptEditor::get_singleton()->get_debugger()->is_visible())
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bottom_panel->add_style_override("panel", gui_base->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles"));
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update_spinner_step++;
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if (update_spinner_step >= 8)
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update_spinner_step = 0;
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// update_icons
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for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
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update_spinner_step_msec = tick;
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update_spinner_step_frame = frame + 1;
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ToolButton *tb = singleton->main_editor_buttons[i];
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EditorPlugin *p_editor = singleton->editor_table[i];
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Ref<Texture> icon = p_editor->get_icon();
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// update the icon itself only when the spinner is visible
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if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) {
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update_spinner->set_icon(gui_base->get_icon("Progress" + itos(update_spinner_step + 1), "EditorIcons"));
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if (icon.is_valid()) {
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tb->set_icon(icon);
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} else if (singleton->gui_base->has_icon(p_editor->get_name(), "EditorIcons")) {
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tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
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}
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}
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}
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editor_selection->update();
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_build_icon_type_cache();
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scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
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play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
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play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
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play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
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pause_button->set_icon(gui_base->get_icon("Pause", "EditorIcons"));
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stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons"));
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ResourceImporterTexture::get_singleton()->update_imports();
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}
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if (p_what == NOTIFICATION_ENTER_TREE) {
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prev_scene->set_icon(gui_base->get_icon("PrevScene", "EditorIcons"));
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distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons"));
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scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons"));
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Engine::get_singleton()->set_editor_hint(true);
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// clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property
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dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
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dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
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get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage
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get_tree()->get_root()->set_disable_3d(true);
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get_tree()->get_root()->set_as_audio_listener(false);
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get_tree()->get_root()->set_as_audio_listener_2d(false);
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get_tree()->set_auto_accept_quit(false);
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get_tree()->connect("files_dropped", this, "_dropped_files");
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PopupMenu *p = help_menu->get_popup();
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p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons"));
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p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_icon("Instance", "EditorIcons"));
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p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_icon("Instance", "EditorIcons"));
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p->set_item_icon(p->get_item_index(HELP_ISSUES), gui_base->get_icon("Instance", "EditorIcons"));
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p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_icon("Instance", "EditorIcons"));
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p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons"));
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/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
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}
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_update_update_spinner();
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} break;
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if (p_what == NOTIFICATION_EXIT_TREE) {
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editor_data.clear_edited_scenes();
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}
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if (p_what == NOTIFICATION_READY) {
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VisualServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true);
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VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
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VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
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feature_profile_manager->notify_changed();
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if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile
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_editor_select(EDITOR_2D);
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} else {
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_editor_select(EDITOR_3D);
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}
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_update_debug_options();
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/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
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}
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if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
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// Restore the original FPS cap after focusing back on the editor
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
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EditorFileSystem::get_singleton()->scan_changes();
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}
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if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_OUT) {
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// Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
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}
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if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) {
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_menu_option_confirm(FILE_QUIT, false);
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}
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if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
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scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
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Ref<Theme> theme = create_editor_theme(theme_base->get_theme());
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theme_base->set_theme(theme);
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gui_base->set_theme(theme);
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gui_base->add_style_override("panel", gui_base->get_stylebox("Background", "EditorStyles"));
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scene_root_parent->add_style_override("panel", gui_base->get_stylebox("Content", "EditorStyles"));
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bottom_panel->add_style_override("panel", gui_base->get_stylebox("panel", "TabContainer"));
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scene_tabs->add_style_override("tab_fg", gui_base->get_stylebox("SceneTabFG", "EditorStyles"));
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scene_tabs->add_style_override("tab_bg", gui_base->get_stylebox("SceneTabBG", "EditorStyles"));
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file_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
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project_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
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debug_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
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settings_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
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help_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
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if (EDITOR_GET("interface/scene_tabs/resize_if_many_tabs")) {
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scene_tabs->set_min_width(int(EDITOR_GET("interface/scene_tabs/minimum_width")) * EDSCALE);
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} else {
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scene_tabs->set_min_width(0);
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}
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_update_scene_tabs();
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recent_scenes->set_as_minsize();
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// debugger area
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if (ScriptEditor::get_singleton()->get_debugger()->is_visible())
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bottom_panel->add_style_override("panel", gui_base->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles"));
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// update_icons
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for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
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ToolButton *tb = singleton->main_editor_buttons[i];
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EditorPlugin *p_editor = singleton->editor_table[i];
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Ref<Texture> icon = p_editor->get_icon();
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if (icon.is_valid()) {
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tb->set_icon(icon);
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} else if (singleton->gui_base->has_icon(p_editor->get_name(), "EditorIcons")) {
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tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
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}
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}
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_build_icon_type_cache();
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play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
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play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
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play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
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pause_button->set_icon(gui_base->get_icon("Pause", "EditorIcons"));
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stop_button->set_icon(gui_base->get_icon("Stop", "EditorIcons"));
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prev_scene->set_icon(gui_base->get_icon("PrevScene", "EditorIcons"));
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distraction_free->set_icon(gui_base->get_icon("DistractionFree", "EditorIcons"));
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scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons"));
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// clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property
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dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
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dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
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PopupMenu *p = help_menu->get_popup();
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p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons"));
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p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_icon("Instance", "EditorIcons"));
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p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_icon("Instance", "EditorIcons"));
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p->set_item_icon(p->get_item_index(HELP_ISSUES), gui_base->get_icon("Instance", "EditorIcons"));
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p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_icon("Instance", "EditorIcons"));
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p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons"));
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_update_update_spinner();
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}
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if (p_what == Control::NOTIFICATION_RESIZED) {
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_update_scene_tabs();
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case Control::NOTIFICATION_RESIZED: {
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_update_scene_tabs();
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} break;
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}
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}
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