mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Fix class doc for TileMap navigation visibility mode
fix small copy&paste error
This commit is contained in:
parent
dd8702f13d
commit
79d0cde64b
@ -365,7 +365,7 @@
|
||||
Show or hide the TileMap's collision shapes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show collision debug settings.
|
||||
</member>
|
||||
<member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0">
|
||||
Show or hide the TileMap's collision shapes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings.
|
||||
Show or hide the TileMap's navigation meshes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings.
|
||||
</member>
|
||||
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
|
||||
The assigned [TileSet].
|
||||
|
Loading…
Reference in New Issue
Block a user