Preserve scene unique names when saving branch as scene.

This commit is contained in:
HolonProduction 2023-04-30 13:33:43 +02:00
parent 9f12e7b52d
commit 7814dedc91

View File

@ -276,6 +276,8 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
return;
}
instantiated_scene->set_unique_name_in_owner(base->is_unique_name_in_owner());
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Replace with Branch Scene"));