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GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch
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@ -741,7 +741,7 @@ Error GDScript::reload(bool p_keep_state) {
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bool can_run = ScriptServer::is_scripting_enabled() || is_tool();
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#ifdef DEBUG_ENABLED
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#ifdef TOOLS_ENABLED
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if (p_keep_state && can_run && is_valid()) {
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_save_old_static_data();
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}
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@ -818,7 +818,7 @@ Error GDScript::reload(bool p_keep_state) {
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}
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}
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#ifdef DEBUG_ENABLED
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#ifdef TOOLS_ENABLED
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if (can_run && p_keep_state) {
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_restore_old_static_data();
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}
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@ -156,7 +156,7 @@ TypedArray<Image> NoiseTexture3D::_generate_texture() {
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}
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}
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// Normalize on whole texture at once rather than on each image individualy as it would result in visible artifacts on z (depth) axis.
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// Normalize on whole texture at once rather than on each image individually as it would result in visible artifacts on z (depth) axis.
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if (normalize) {
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images = _normalize(images);
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}
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