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Fix editing of remote objects in the inspector
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3b39f00761
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@ -36,7 +36,7 @@
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#include "scene/debugger/scene_debugger.h"
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bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) {
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if (!editable || !prop_values.has(p_name) || String(p_name).begins_with("Constants/")) {
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if (!prop_values.has(p_name) || String(p_name).begins_with("Constants/")) {
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return false;
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}
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@ -91,7 +91,6 @@ void EditorDebuggerRemoteObject::_bind_methods() {
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EditorDebuggerInspector::EditorDebuggerInspector() {
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variables = memnew(EditorDebuggerRemoteObject);
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variables->editable = false;
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}
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EditorDebuggerInspector::~EditorDebuggerInspector() {
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@ -43,7 +43,6 @@ protected:
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static void _bind_methods();
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public:
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bool editable = false;
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ObjectID remote_object_id;
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String type_name;
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List<PropertyInfo> prop_list;
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