Merge pull request #90034 from KoBeWi/only_save_when_save

Don't save unnecessarily with `save_before_running`
This commit is contained in:
Thaddeus Crews 2025-03-07 15:12:22 -06:00
commit 76952ba0a1
No known key found for this signature in database
GPG Key ID: 62181B86FE9E5D84
3 changed files with 55 additions and 12 deletions

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@ -2072,17 +2072,23 @@ void EditorNode::restart_editor(bool p_goto_project_manager) {
void EditorNode::_save_all_scenes() {
bool all_saved = true;
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Node *scene = editor_data.get_edited_scene_root(i);
if (scene) {
if (!scene->get_scene_file_path().is_empty() && DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
if (i != editor_data.get_edited_scene()) {
_save_scene(scene->get_scene_file_path(), i);
} else {
_save_scene_with_preview(scene->get_scene_file_path());
}
} else if (!scene->get_scene_file_path().is_empty()) {
all_saved = false;
}
if (!_is_scene_unsaved(i)) {
continue;
}
const Node *scene = editor_data.get_edited_scene_root(i);
ERR_FAIL_NULL(scene);
const String &scene_path = scene->get_scene_file_path();
if (!scene_path.is_empty() && !DirAccess::exists(scene_path.get_base_dir())) {
all_saved = false;
continue;
}
if (i == editor_data.get_edited_scene()) {
_save_scene_with_preview(scene_path);
} else {
_save_scene(scene_path, i);
}
}
@ -2110,6 +2116,28 @@ void EditorNode::_mark_unsaved_scenes() {
scene_tabs->update_scene_tabs();
}
bool EditorNode::_is_scene_unsaved(int p_idx) {
const Node *scene = editor_data.get_edited_scene_root(p_idx);
if (!scene) {
return false;
}
if (EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(p_idx))) {
return true;
}
const String &scene_path = scene->get_scene_file_path();
if (!scene_path.is_empty()) {
// Check if scene has unsaved changes in built-in resources.
for (int j = 0; j < editor_data.get_editor_plugin_count(); j++) {
if (!editor_data.get_editor_plugin(j)->get_unsaved_status(scene_path).is_empty()) {
return true;
}
}
}
return false;
}
void EditorNode::_dialog_action(String p_file) {
switch (current_menu_option) {
case FILE_NEW_INHERITED_SCENE: {
@ -3460,6 +3488,20 @@ void EditorNode::_discard_changes(const String &p_str) {
}
void EditorNode::_update_file_menu_opened() {
bool has_unsaved = false;
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (_is_scene_unsaved(i)) {
has_unsaved = true;
break;
}
}
if (has_unsaved) {
file_menu->set_item_disabled(file_menu->get_item_index(FILE_SAVE_ALL_SCENES), false);
file_menu->set_item_tooltip(file_menu->get_item_index(FILE_SAVE_ALL_SCENES), String());
} else {
file_menu->set_item_disabled(file_menu->get_item_index(FILE_SAVE_ALL_SCENES), true);
file_menu->set_item_tooltip(file_menu->get_item_index(FILE_SAVE_ALL_SCENES), TTR("All scenes are already saved."));
}
file_menu->set_item_disabled(file_menu->get_item_index(FILE_OPEN_PREV), previous_scenes.is_empty());
_update_undo_redo_allowed();
}

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@ -615,6 +615,7 @@ private:
bool _find_and_save_edited_subresources(Object *obj, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
void _save_edited_subresources(Node *scene, HashMap<Ref<Resource>, bool> &processed, int32_t flags);
void _mark_unsaved_scenes();
bool _is_scene_unsaved(int p_idx);
void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
void _save_scene_with_preview(String p_file, int p_idx = -1);

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@ -343,7 +343,7 @@ String ShaderEditorPlugin::get_unsaved_status(const String &p_for_scene) const {
void ShaderEditorPlugin::save_external_data() {
for (EditedShader &edited_shader : edited_shaders) {
if (edited_shader.shader_editor) {
if (edited_shader.shader_editor && edited_shader.shader_editor->is_unsaved()) {
edited_shader.shader_editor->save_external_data();
}
}