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https://github.com/godotengine/godot.git
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Merge pull request #13387 from rraallvv/refactor
Add target helper functions and refactor (master)
This commit is contained in:
commit
76725b6c1f
@ -121,6 +121,10 @@ env_base.__class__.add_source_files = methods.add_source_files
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env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
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env_base.__class__.split_lib = methods.split_lib
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env_base.__class__.add_shared_library = methods.add_shared_library
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env_base.__class__.add_library = methods.add_library
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env_base.__class__.add_program = methods.add_program
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env_base["x86_libtheora_opt_gcc"] = False
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env_base["x86_libtheora_opt_vc"] = False
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@ -105,7 +105,6 @@ SConscript('helper/SCsub')
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# Build it all as a library
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lib = env.Library("core", env.core_sources)
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env.NoCache(lib)
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lib = env.add_library("core", env.core_sources)
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env.Prepend(LIBS=[lib])
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Export('env')
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3
drivers/SCsub
vendored
3
drivers/SCsub
vendored
@ -45,6 +45,5 @@ if env.split_drivers:
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env.split_lib("drivers")
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else:
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env.add_source_files(env.drivers_sources, "*.cpp")
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lib = env.Library("drivers", env.drivers_sources)
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env.NoCache(lib)
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lib = env.add_library("drivers", env.drivers_sources)
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env.Prepend(LIBS=[lib])
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@ -474,8 +474,7 @@ if env['tools']:
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SConscript('import/SCsub')
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SConscript('plugins/SCsub')
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lib = env.Library("editor", env.editor_sources)
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env.NoCache(lib)
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lib = env.add_library("editor", env.editor_sources)
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env.Prepend(LIBS=[lib])
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Export('env')
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@ -56,6 +56,5 @@ env.Command("#main/app_icon.gen.h", "#main/app_icon.png", make_app_icon)
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SConscript('tests/SCsub')
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lib = env.Library("main", env.main_sources)
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env.NoCache(lib)
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lib = env.add_library("main", env.main_sources)
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env.Prepend(LIBS=[lib])
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@ -9,6 +9,5 @@ Export('env')
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# SConscript('math/SCsub');
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lib = env.Library("tests", env.tests_sources)
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env.NoCache(lib)
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lib = env.add_library("tests", env.tests_sources)
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env.Prepend(LIBS=[lib])
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27
methods.py
27
methods.py
@ -1495,30 +1495,26 @@ def split_lib(self, libname):
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base = string.join(fname.split("/")[:2], "/")
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if base != cur_base and len(list) > max_src:
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if num > 0:
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lib = env.Library(libname + str(num), list)
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env.NoCache(lib)
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lib = env.add_library(libname + str(num), list)
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lib_list.append(lib)
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list = []
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num = num + 1
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cur_base = base
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list.append(f)
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lib = env.Library(libname + str(num), list)
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env.NoCache(lib)
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lib = env.add_library(libname + str(num), list)
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lib_list.append(lib)
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if len(lib_list) > 0:
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import os, sys
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if os.name == 'posix' and sys.platform == 'msys':
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env.Replace(ARFLAGS=['rcsT'])
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lib = env.Library(libname + "_collated", lib_list)
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env.NoCache(lib)
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lib = env.add_library(libname + "_collated", lib_list)
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lib_list = [lib]
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lib_base = []
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env.add_source_files(lib_base, "*.cpp")
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lib = env.Library(libname, lib_base)
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env.NoCache(lib)
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lib = env.add_library(libname, lib_base)
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lib_list.insert(0, lib)
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env.Prepend(LIBS=lib_list)
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@ -1757,3 +1753,18 @@ def precious_program(env, program, sources, **args):
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program = env.ProgramOriginal(program, sources, **args)
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env.Precious(program)
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return program
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def add_shared_library(env, name, sources, **args):
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library = env.SharedLibrary(name, sources, **args)
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env.NoCache(library)
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return library
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def add_library(env, name, sources, **args):
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library = env.Library(name, sources, **args)
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env.NoCache(library)
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return library
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def add_program(env, name, sources, **args):
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program = env.Program(name, sources, **args)
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env.NoCache(program)
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return program
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@ -17,7 +17,6 @@ for x in env.module_list:
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env_modules.Append(CPPFLAGS=["-DMODULE_" + x.upper() + "_ENABLED"])
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SConscript(x + "/SCsub")
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lib = env_modules.Library("modules", env.modules_sources)
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env_modules.NoCache(lib)
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lib = env_modules.add_library("modules", env.modules_sources)
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env.Prepend(LIBS=[lib])
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@ -68,8 +68,7 @@ if env['builtin_freetype']:
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if env['builtin_libpng']:
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env.Append(CPPPATH=["#thirdparty/libpng"])
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lib = env.Library("freetype_builtin", thirdparty_sources)
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env.NoCache(lib)
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lib = env.add_library("freetype_builtin", thirdparty_sources)
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# Needs to be appended to arrive after libscene in the linker call,
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# but we don't want it to arrive *after* system libs, so manual hack
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# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
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@ -248,5 +248,4 @@ if ARGUMENTS.get('gdnative_wrapper', False):
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if not env.msvc:
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gd_wrapper_env.Append(CCFLAGS=['-fPIC'])
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lib = gd_wrapper_env.Library("#bin/gdnative_wrapper_code", [gensource])
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gd_wrapper_env.NoCache(lib)
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lib = gd_wrapper_env.add_library("#bin/gdnative_wrapper_code", [gensource])
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@ -24,8 +24,7 @@ if env['builtin_recast']:
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env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/Include"])
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lib = env.Library("recast_builtin", thirdparty_sources)
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env.NoCache(lib)
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lib = env.add_library("recast_builtin", thirdparty_sources)
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env.Append(LIBS=[lib])
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# Godot source files
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@ -12,8 +12,7 @@ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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# env.add_source_files(env.modules_sources, thirdparty_sources)
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lib = env.Library("svg_builtin", thirdparty_sources)
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env.NoCache(lib)
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lib = env.add_library("svg_builtin", thirdparty_sources)
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# Needs to be appended to arrive after libscene in the linker call,
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# but we don't want it to arrive *after* system libs, so manual hack
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@ -25,8 +25,7 @@ f.write(unreg_apis)
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f.close()
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platform_sources.append('register_platform_apis.gen.cpp')
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lib = env.Library('platform', platform_sources)
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env.NoCache(lib)
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lib = env.add_library('platform', platform_sources)
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env.Prepend(LIBS=lib)
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Export('env')
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@ -144,8 +144,7 @@ manifest = manifest.replace("$$ADD_APPATTRIBUTE_CHUNKS$$", env.android_appattrib
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pp_baseout.write(manifest)
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lib = env_android.SharedLibrary("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
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env_android.NoCache(lib)
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lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
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lib_arch_dir = ''
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if env['android_arch'] == 'armv6':
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@ -12,7 +12,7 @@ common_haiku = [
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'audio_driver_media_kit.cpp'
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]
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target = env.Program(
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target = env.add_program(
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'#bin/godot',
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['godot_haiku.cpp'] + common_haiku
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)
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@ -17,8 +17,7 @@ iphone_lib = [
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]
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env_ios = env.Clone()
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ios_lib = env_ios.Library('iphone', iphone_lib)
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env_ios.NoCache(ios_lib)
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ios_lib = env_ios.add_library('iphone', iphone_lib)
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def combine_libs(target=None, source=None, env=None):
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lib_path = target[0].srcnode().abspath
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@ -22,7 +22,7 @@ for x in javascript_files:
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env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_main_after_fs_sync','_send_notification']\""])
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target_dir = env.Dir("#bin")
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build = env.Program(['#bin/godot', target_dir.File('godot' + env['PROGSUFFIX'] + '.wasm')], javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js');
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build = env.add_program(['#bin/godot', target_dir.File('godot' + env['PROGSUFFIX'] + '.wasm')], javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js');
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js_libraries = []
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js_libraries.append(env.File('http_request.js'))
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@ -16,8 +16,7 @@ files = [
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'power_osx.cpp',
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]
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prog = env.Program('#bin/godot', files)
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env.NoCache(prog)
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prog = env.add_program('#bin/godot', files)
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if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
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env.AddPostAction(prog, make_debug)
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@ -7,5 +7,4 @@ common_server = [\
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"os_server.cpp",\
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]
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prog = env.Program('#bin/godot_server', ['godot_server.cpp'] + common_server)
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env.NoCache(prog)
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prog = env.add_program('#bin/godot_server', ['godot_server.cpp'] + common_server)
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@ -19,8 +19,7 @@ files = [
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if "build_angle" in env and env["build_angle"]:
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cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))
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prog = env.Program('#bin/godot', files)
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env.NoCache(prog)
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prog = env.add_program('#bin/godot', files)
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if "build_angle" in env and env["build_angle"]:
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env.Depends(prog, [cmd])
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@ -28,8 +28,7 @@ obj = env.RES(restarget, 'godot_res.rc')
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common_win.append(obj)
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prog = env.Program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
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env.NoCache(prog)
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prog = env.add_program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
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# Microsoft Visual Studio Project Generation
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if env['vsproj']:
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@ -17,8 +17,7 @@ common_x11 = [
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"power_x11.cpp",
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]
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prog = env.Program('#bin/godot', ['godot_x11.cpp'] + common_x11)
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env.NoCache(prog)
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prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11)
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if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
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env.AddPostAction(prog, make_debug)
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@ -30,8 +30,7 @@ SConscript('resources/SCsub')
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# Build it all as a library
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lib = env.Library("scene", env.scene_sources)
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env.NoCache(lib)
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lib = env.add_library("scene", env.scene_sources)
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env.Prepend(LIBS=[lib])
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Export('env')
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@ -13,7 +13,6 @@ SConscript('physics_2d/SCsub')
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SConscript('visual/SCsub')
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SConscript('audio/SCsub')
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lib = env.Library("servers", env.servers_sources)
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env.NoCache(lib)
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lib = env.add_library("servers", env.servers_sources)
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env.Prepend(LIBS=[lib])
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