Fixed CPUParticle tangential force to match GPUParticle implimentation

This commit is contained in:
rsburke 2023-11-07 08:01:07 -05:00
parent 3e7f638d7b
commit 76377230ac

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@ -881,7 +881,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector2();
//apply tangential acceleration;
Vector2 yx = Vector2(diff.y, diff.x);
force += yx.length() > 0.0 ? yx.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector2();
force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector2();
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity