Remove unused headers in scene.

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
Yufeng Ying 2024-12-20 22:05:53 +08:00
parent 216b3302f3
commit 73d85f46c9
142 changed files with 49 additions and 204 deletions

View File

@ -34,7 +34,6 @@
#include "core/input/input_enums.h"
#include "core/object/object.h"
#include "core/os/keyboard.h"
#include "core/templates/list.h"
#include "core/templates/simple_type.h"
#include "core/typedefs.h"
#include "core/variant/method_ptrcall.h"

View File

@ -48,16 +48,15 @@
#include "editor/editor_string_names.h"
#include "editor/plugins/editor_context_menu_plugin.h"
#include "main/main.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/animation/animation_tree.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/link_button.h"
#include "scene/gui/menu_bar.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/split_container.h"
@ -97,8 +96,6 @@
#include "editor/editor_property_name_processor.h"
#include "editor/editor_resource_picker.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_run.h"
#include "editor/editor_run_native.h"
#include "editor/editor_settings.h"
#include "editor/editor_settings_dialog.h"
#include "editor/editor_translation_parser.h"

View File

@ -43,6 +43,7 @@
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/2d/node_2d.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"

View File

@ -33,6 +33,7 @@
#include "editor/editor_settings.h"
#include "editor/plugins/gizmos/joint_3d_gizmo_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/physical_bone_simulator_3d.h"
#include "scene/3d/physics/physical_bone_3d.h"
#include "scene/3d/physics/physics_body_3d.h"

View File

@ -47,6 +47,7 @@
#include "scene/main/viewport.h"
#include "scene/resources/3d/fog_material.h"
#include "scene/resources/3d/sky_material.h"
#include "scene/resources/canvas_item_material.h"
#include "scene/resources/particle_process_material.h"
void MaterialEditor::gui_input(const Ref<InputEvent> &p_event) {

View File

@ -41,6 +41,7 @@
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physical_bone_simulator_3d.h"
#include "scene/3d/physics/collision_shape_3d.h"
#include "scene/3d/physics/joints/joint_3d.h"
#include "scene/3d/physics/physical_bone_3d.h"

View File

@ -58,6 +58,7 @@
#include "editor/reparent_dialog.h"
#include "editor/shader_create_dialog.h"
#include "editor/themes/editor_scale.h"
#include "scene/2d/node_2d.h"
#include "scene/animation/animation_tree.h"
#include "scene/audio/audio_stream_player.h"
#include "scene/gui/check_box.h"

View File

@ -45,12 +45,14 @@
#include "core/io/stream_peer.h"
#include "core/object/object_id.h"
#include "core/version.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/3d/skin.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/portable_compressed_texture.h"

View File

@ -45,6 +45,7 @@
#include "structures/gltf_texture_sampler.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/animation/animation_player.h"
class GLTFState : public Resource {
GDCLASS(GLTFState, Resource);

View File

@ -31,7 +31,7 @@
#ifndef GLTF_ANIMATION_H
#define GLTF_ANIMATION_H
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
class GLTFAnimation : public Resource {
GDCLASS(GLTFAnimation, Resource);

View File

@ -30,6 +30,8 @@
#include "audio_listener_2d.h"
#include "scene/main/viewport.h"
bool AudioListener2D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "current") {
if (p_value.operator bool()) {

View File

@ -32,7 +32,6 @@
#define AUDIO_LISTENER_2D_H
#include "scene/2d/node_2d.h"
#include "scene/main/window.h"
class AudioListener2D : public Node2D {
GDCLASS(AudioListener2D, Node2D);

View File

@ -31,7 +31,7 @@
#include "camera_2d.h"
#include "core/config/project_settings.h"
#include "scene/main/window.h"
#include "scene/main/viewport.h"
bool Camera2D::_is_editing_in_editor() const {
#ifdef TOOLS_ENABLED

View File

@ -32,6 +32,7 @@
#include "scene/2d/gpu_particles_2d.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/canvas_item_material.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/particle_process_material.h"

View File

@ -32,14 +32,11 @@
#include "scene/2d/cpu_particles_2d.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/canvas_item_material.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/particle_process_material.h"
#ifdef TOOLS_ENABLED
#include "core/config/engine.h"
#endif
void GPUParticles2D::set_emitting(bool p_emitting) {
// Do not return even if `p_emitting == emitting` because `emitting` is just an approximation.

View File

@ -33,7 +33,6 @@
#include "core/math/geometry_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
void NavigationLink2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationLink2D::get_rid);

View File

@ -33,7 +33,6 @@
#include "core/math/geometry_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
void NavigationObstacle2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid);

View File

@ -30,7 +30,6 @@
#include "navigation_region_2d.h"
#include "core/math/geometry_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"

View File

@ -30,7 +30,6 @@
#include "parallax_2d.h"
#include "core/config/project_settings.h"
#include "scene/main/viewport.h"
void Parallax2D::_notification(int p_what) {

View File

@ -36,8 +36,6 @@
#include "scene/resources/2d/concave_polygon_shape_2d.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"
#include "thirdparty/misc/polypartition.h"
void CollisionPolygon2D::_build_polygon() {
collision_object->shape_owner_clear_shapes(owner_id);

View File

@ -30,7 +30,6 @@
#include "kinematic_collision_2d.h"
#include "scene/2d/physics/character_body_2d.h"
#include "scene/2d/physics/physics_body_2d.h"
Vector2 KinematicCollision2D::get_position() const {

View File

@ -31,7 +31,6 @@
#ifndef PHYSICS_BODY_2D_H
#define PHYSICS_BODY_2D_H
#include "core/templates/vset.h"
#include "scene/2d/physics/collision_object_2d.h"
#include "scene/2d/physics/kinematic_collision_2d.h"
#include "scene/resources/physics_material.h"

View File

@ -31,7 +31,8 @@
#ifndef RIGID_BODY_2D_H
#define RIGID_BODY_2D_H
#include "scene/2d/physics/static_body_2d.h"
#include "core/templates/vset.h"
#include "scene/2d/physics/physics_body_2d.h"
class RigidBody2D : public PhysicsBody2D {
GDCLASS(RigidBody2D, PhysicsBody2D);

View File

@ -32,8 +32,7 @@
#include "core/config/engine.h"
#include "scene/2d/physics/collision_object_2d.h"
#include "scene/2d/physics/physics_body_2d.h"
#include "scene/resources/2d/circle_shape_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/physics_server_2d.h"
void ShapeCast2D::set_target_position(const Vector2 &p_point) {

View File

@ -33,7 +33,7 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/2d/shape_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/physics_server_2d.h"
class CollisionObject2D;

View File

@ -30,7 +30,7 @@
#include "sprite_2d.h"
#include "scene/main/window.h"
#include "scene/main/viewport.h"
#ifdef TOOLS_ENABLED
Dictionary Sprite2D::_edit_get_state() const {

View File

@ -32,7 +32,6 @@
#include "tile_map.compat.inc"
#include "core/io/marshalls.h"
#include "scene/gui/control.h"
#define TILEMAP_CALL_FOR_LAYER(layer, function, ...) \
if (layer < 0) { \

View File

@ -36,10 +36,6 @@
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
#ifdef DEBUG_ENABLED
#include "servers/navigation_server_3d.h"
#endif // DEBUG_ENABLED
#ifdef DEBUG_ENABLED
/////////////////////////////// Debug //////////////////////////////////////////
constexpr int TILE_MAP_DEBUG_QUADRANT_SIZE = 16;

View File

@ -30,7 +30,7 @@
#include "touch_screen_button.h"
#include "scene/main/window.h"
#include "scene/main/viewport.h"
void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) {
if (texture_normal == p_texture) {

View File

@ -39,7 +39,6 @@ struct AudioFrame;
class AudioStream;
class AudioStreamPlayback;
class AudioStreamPlayerInternal;
class Camera3D;
class VelocityTracker3D;
class AudioStreamPlayer3D : public Node3D {

View File

@ -32,9 +32,6 @@
#define BONE_ATTACHMENT_3D_H
#include "scene/3d/skeleton_3d.h"
#ifdef TOOLS_ENABLED
#include "scene/resources/bone_map.h"
#endif // TOOLS_ENABLED
class BoneAttachment3D : public Node3D {
GDCLASS(BoneAttachment3D, Node3D);

View File

@ -33,7 +33,6 @@
#include "core/math/projection.h"
#include "core/math/transform_interpolator.h"
#include "scene/main/viewport.h"
#include "servers/rendering/rendering_server_constants.h"
void Camera3D::_update_audio_listener_state() {
}

View File

@ -35,7 +35,6 @@
#include "scene/main/viewport.h"
#include "scene/resources/curve_texture.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/particle_process_material.h"
AABB CPUParticles3D::get_aabb() const {

View File

@ -29,6 +29,8 @@
/**************************************************************************/
#include "fog_volume.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
///////////////////////////

View File

@ -33,8 +33,6 @@
#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/main/node.h"
#include "scene/main/viewport.h"
#include "scene/resources/material.h"
class FogVolume : public VisualInstance3D {

View File

@ -34,7 +34,6 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/3d/skin.h"
#include "scene/resources/immediate_mesh.h"
class ImporterMesh;

View File

@ -30,7 +30,6 @@
#include "navigation_link_3d.h"
#include "mesh_instance_3d.h"
#include "servers/navigation_server_3d.h"
#ifdef DEBUG_ENABLED

View File

@ -30,6 +30,8 @@
#include "physical_bone_simulator_3d.h"
#include "scene/3d/physics/physical_bone_3d.h"
void PhysicalBoneSimulator3D::_skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) {
if (p_old) {
if (p_old->is_connected(SNAME("bone_list_changed"), callable_mp(this, &PhysicalBoneSimulator3D::_bone_list_changed))) {

View File

@ -33,8 +33,6 @@
#include "scene/3d/skeleton_modifier_3d.h"
#include "scene/3d/physics/physical_bone_3d.h"
class PhysicalBone3D;
class PhysicalBoneSimulator3D : public SkeletonModifier3D {

View File

@ -32,7 +32,6 @@
#define COLLISION_POLYGON_3D_H
#include "scene/3d/node_3d.h"
#include "scene/resources/3d/shape_3d.h"
class CollisionObject3D;
class CollisionPolygon3D : public Node3D {

View File

@ -32,7 +32,6 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics/character_body_3d.h"
#include "scene/3d/physics/physics_body_3d.h"
#include "scene/3d/physics/vehicle_body_3d.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"

View File

@ -30,7 +30,6 @@
#include "kinematic_collision_3d.h"
#include "scene/3d/physics/character_body_3d.h"
#include "scene/3d/physics/physics_body_3d.h"
Vector3 KinematicCollision3D::get_travel() const {

View File

@ -34,9 +34,6 @@
#include "core/object/ref_counted.h"
#include "servers/physics_server_3d.h"
class CharacterBody3D;
class PhysicsBody3D;
class KinematicCollision3D : public RefCounted {
GDCLASS(KinematicCollision3D, RefCounted);

View File

@ -29,6 +29,8 @@
/**************************************************************************/
#include "physical_bone_3d.h"
#include "scene/3d/physical_bone_simulator_3d.h"
#ifndef DISABLE_DEPRECATED
#include "scene/3d/skeleton_3d.h"
#endif //_DISABLE_DEPRECATED

View File

@ -31,8 +31,8 @@
#ifndef PHYSICAL_BONE_3D_H
#define PHYSICAL_BONE_3D_H
#include "scene/3d/physical_bone_simulator_3d.h"
#include "scene/3d/physics/physics_body_3d.h"
#include "scene/3d/skeleton_3d.h"
class PhysicalBoneSimulator3D;

View File

@ -31,7 +31,6 @@
#ifndef PHYSICS_BODY_3D_H
#define PHYSICS_BODY_3D_H
#include "core/templates/vset.h"
#include "scene/3d/physics/collision_object_3d.h"
#include "scene/3d/physics/kinematic_collision_3d.h"
#include "scene/resources/physics_material.h"

View File

@ -30,7 +30,6 @@
#include "ray_cast_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics/collision_object_3d.h"
void RayCast3D::set_target_position(const Vector3 &p_point) {

View File

@ -31,7 +31,8 @@
#ifndef RIGID_BODY_3D_H
#define RIGID_BODY_3D_H
#include "scene/3d/physics/static_body_3d.h"
#include "core/templates/vset.h"
#include "scene/3d/physics/physics_body_3d.h"
class RigidBody3D : public PhysicsBody3D {
GDCLASS(RigidBody3D, PhysicsBody3D);

View File

@ -30,7 +30,6 @@
#include "shape_cast_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics/collision_object_3d.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"

View File

@ -31,9 +31,7 @@
#include "skeleton_3d.h"
#include "skeleton_3d.compat.inc"
#include "core/variant/type_info.h"
#include "scene/3d/skeleton_modifier_3d.h"
#include "scene/resources/surface_tool.h"
#ifndef DISABLE_DEPRECATED
#include "scene/3d/physical_bone_simulator_3d.h"
#endif // _DISABLE_DEPRECATED

View File

@ -38,7 +38,6 @@
typedef int BoneId;
class Skeleton3D;
class SkeletonModifier3D;
class SkinReference : public RefCounted {
GDCLASS(SkinReference, RefCounted)

View File

@ -34,7 +34,6 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_mixer.h"
class SkeletonModifier3D : public Node3D {
GDCLASS(SkeletonModifier3D, Node3D);

View File

@ -35,7 +35,6 @@
#include "servers/physics_server_3d.h"
class PhysicsBody3D;
class SoftBody3D;
class SoftBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler {
friend class SoftBody3D;

View File

@ -30,6 +30,8 @@
#include "velocity_tracker_3d.h"
#include "core/config/engine.h"
void VelocityTracker3D::set_track_physics_step(bool p_track_physics_step) {
physics_step = p_track_physics_step;
}

View File

@ -31,7 +31,7 @@
#ifndef VELOCITY_TRACKER_3D_H
#define VELOCITY_TRACKER_3D_H
#include "scene/3d/node_3d.h"
#include "core/object/ref_counted.h"
class VelocityTracker3D : public RefCounted {
struct PositionHistory {

View File

@ -33,8 +33,6 @@
#include "scene/3d/visual_instance_3d.h"
class World3D;
class Camera3D;
class VisibleOnScreenNotifier3D : public VisualInstance3D {
GDCLASS(VisibleOnScreenNotifier3D, VisualInstance3D);

View File

@ -31,7 +31,7 @@
#include "world_environment.h"
#include "scene/3d/node_3d.h"
#include "scene/main/window.h"
#include "scene/main/viewport.h"
void WorldEnvironment::_notification(int p_what) {
switch (p_what) {

View File

@ -31,7 +31,6 @@
#include "xr_body_modifier_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "servers/xr/xr_pose.h"
#include "servers/xr_server.h"
void XRBodyModifier3D::_bind_methods() {

View File

@ -31,7 +31,6 @@
#include "xr_hand_modifier_3d.h"
#include "core/config/project_settings.h"
#include "servers/xr/xr_pose.h"
#include "servers/xr_server.h"
void XRHandModifier3D::_bind_methods() {

View File

@ -33,7 +33,6 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/string/print_string.h"
#include "core/string/string_name.h"
#include "scene/2d/audio_stream_player_2d.h"
#include "scene/animation/animation_player.h"
@ -47,11 +46,9 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/3d/skeleton_modifier_3d.h"
#endif // _3D_DISABLED
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#endif // TOOLS_ENABLED

View File

@ -29,7 +29,6 @@
/**************************************************************************/
#include "animation_node_state_machine.h"
#include "scene/main/window.h"
/////////////////////////////////////////////////

View File

@ -32,7 +32,6 @@
#define ANIMATION_PLAYER_H
#include "animation_mixer.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/animation.h"
class AnimationPlayer : public AnimationMixer {

View File

@ -32,7 +32,6 @@
#include "animation_tree.compat.inc"
#include "animation_blend_tree.h"
#include "core/config/engine.h"
#include "scene/animation/animation_player.h"
void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {

View File

@ -32,7 +32,7 @@
#include "root_motion_view.h"
#include "scene/animation/animation_tree.h"
#include "scene/animation/animation_mixer.h"
#include "scene/resources/material.h"
void RootMotionView::set_animation_mixer(const NodePath &p_path) {

View File

@ -31,7 +31,6 @@
#include "base_button.h"
#include "core/config/project_settings.h"
#include "core/os/keyboard.h"
#include "scene/gui/label.h"
#include "scene/main/window.h"

View File

@ -31,7 +31,6 @@
#include "check_box.h"
#include "scene/theme/theme_db.h"
#include "servers/rendering_server.h"
Size2 CheckBox::get_icon_size() const {
Size2 tex_size = Size2(0, 0);

View File

@ -31,7 +31,6 @@
#include "check_button.h"
#include "scene/theme/theme_db.h"
#include "servers/rendering_server.h"
Size2 CheckButton::get_icon_size() const {
Ref<Texture2D> on_tex;

View File

@ -32,7 +32,6 @@
#include "core/math/color.h"
#include "scene/gui/slider.h"
#include "thirdparty/misc/ok_color.h"
ColorMode::ColorMode(ColorPicker *p_color_picker) {
color_picker = p_color_picker;

View File

@ -39,7 +39,6 @@
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/slider.h"

View File

@ -31,9 +31,6 @@
#include "dialogs.h"
#include "dialogs.compat.inc"
#include "core/os/keyboard.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "scene/gui/line_edit.h"
#include "scene/theme/theme_db.h"

View File

@ -32,7 +32,6 @@
#include "core/config/project_settings.h"
#include "core/os/keyboard.h"
#include "core/string/print_string.h"
#include "scene/gui/check_box.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/label.h"

View File

@ -30,7 +30,6 @@
#include "graph_element.h"
#include "core/string/translation.h"
#include "scene/gui/graph_edit.h"
#include "scene/theme/theme_db.h"

View File

@ -30,7 +30,6 @@
#include "graph_frame.h"
#include "core/string/translation.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/resources/style_box_flat.h"

View File

@ -30,7 +30,6 @@
#include "graph_node.h"
#include "core/string/translation.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/theme/theme_db.h"

View File

@ -30,9 +30,6 @@
#include "label.h"
#include "core/config/project_settings.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "scene/gui/container.h"
#include "scene/theme/theme_db.h"
#include "servers/text_server.h"

View File

@ -33,8 +33,6 @@
#include "core/input/input_map.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "scene/gui/label.h"
#include "scene/main/window.h"
#include "scene/theme/theme_db.h"

View File

@ -30,7 +30,6 @@
#include "link_button.h"
#include "core/string/translation.h"
#include "scene/theme/theme_db.h"
void LinkButton::_shape() {

View File

@ -30,7 +30,6 @@
#include "menu_bar.h"
#include "core/os/keyboard.h"
#include "scene/main/window.h"
#include "scene/theme/theme_db.h"

View File

@ -31,7 +31,6 @@
#ifndef MENU_BAR_H
#define MENU_BAR_H
#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
class MenuBar : public Control {

View File

@ -30,7 +30,6 @@
#include "menu_button.h"
#include "core/os/keyboard.h"
#include "scene/main/window.h"
void MenuButton::shortcut_input(const Ref<InputEvent> &p_event) {

View File

@ -30,8 +30,6 @@
#include "option_button.h"
#include "core/os/keyboard.h"
#include "core/string/print_string.h"
#include "scene/theme/theme_db.h"
static const int NONE_SELECTED = -1;

View File

@ -30,8 +30,6 @@
#include "popup.h"
#include "core/config/engine.h"
#include "core/os/keyboard.h"
#include "scene/gui/panel.h"
#include "scene/theme/theme_db.h"

View File

@ -35,8 +35,6 @@
#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "scene/gui/menu_bar.h"
#include "scene/theme/theme_db.h"

View File

@ -35,7 +35,6 @@
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
#include "scene/gui/label.h"
#include "scene/gui/rich_text_effect.h"
#include "scene/resources/atlas_texture.h"

View File

@ -30,9 +30,6 @@
#include "scroll_bar.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "scene/main/window.h"
#include "scene/theme/theme_db.h"

View File

@ -30,7 +30,6 @@
#include "slider.h"
#include "core/os/keyboard.h"
#include "scene/theme/theme_db.h"
Size2 Slider::get_minimum_size() const {

View File

@ -30,9 +30,7 @@
#include "split_container.h"
#include "scene/gui/label.h"
#include "scene/gui/margin_container.h"
#include "scene/main/window.h"
#include "scene/main/viewport.h"
#include "scene/theme/theme_db.h"
void SplitContainerDragger::gui_input(const Ref<InputEvent> &p_event) {

View File

@ -30,7 +30,6 @@
#include "tab_bar.h"
#include "core/string/translation.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"

View File

@ -32,8 +32,6 @@
#include "core/typedefs.h"
#include <stdlib.h>
Size2 TextureButton::get_minimum_size() const {
Size2 rscale = Control::get_minimum_size();

View File

@ -30,8 +30,6 @@
#include "texture_progress_bar.h"
#include "core/config/engine.h"
void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
_set_texture(&under, p_texture);
}

View File

@ -30,8 +30,6 @@
#include "texture_rect.h"
#include "servers/rendering_server.h"
void TextureRect::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {

View File

@ -34,7 +34,6 @@
#include "scene/gui/control.h"
#include "scene/resources/video_stream.h"
#include "servers/audio/audio_rb_resampler.h"
#include "servers/audio_server.h"
class VideoStreamPlayer : public Control {
GDCLASS(VideoStreamPlayer, Control);

View File

@ -35,7 +35,6 @@
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#include "scene/resources/atlas_texture.h"
#include "scene/resources/canvas_item_material.h"
#include "scene/resources/font.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/style_box.h"

View File

@ -32,7 +32,6 @@
#define CANVAS_ITEM_H
#include "scene/main/node.h"
#include "scene/resources/canvas_item_material.h"
#include "scene/resources/font.h"
class CanvasLayer;

View File

@ -29,7 +29,7 @@
/**************************************************************************/
#include "http_request.h"
#include "core/io/compression.h"
#include "scene/main/timer.h"
Error HTTPRequest::_request() {

View File

@ -31,7 +31,6 @@
#ifndef MISSING_NODE_H
#define MISSING_NODE_H
#include "core/io/missing_resource.h"
#include "scene/main/node.h"
class MissingNode : public Node {

View File

@ -30,15 +30,7 @@
#include "multiplayer_api.h"
#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
#include <stdint.h>
#ifdef DEBUG_ENABLED
#include "core/os/os.h"
#endif
StringName MultiplayerAPI::default_interface;
void MultiplayerAPI::set_default_interface(const StringName &p_interface) {

View File

@ -32,7 +32,6 @@
#define NODE_H
#include "core/string/node_path.h"
#include "core/templates/rb_map.h"
#include "core/variant/typed_array.h"
#include "scene/main/scene_tree.h"
#include "scene/scene_string_names.h"

View File

@ -31,17 +31,12 @@
#include "scene_tree.h"
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/input/input.h"
#include "core/io/dir_access.h"
#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/object/message_queue.h"
#include "core/object/worker_thread_pool.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "node.h"
#include "scene/animation/tween.h"
#include "scene/debugger/scene_debugger.h"
@ -49,14 +44,11 @@
#include "scene/main/multiplayer_api.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
#include "scene/resources/font.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/world_2d.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#ifndef _3D_DISABLED
#include "scene/3d/node_3d.h"
@ -64,8 +56,6 @@
#include "servers/physics_server_3d.h"
#endif // _3D_DISABLED
#include "window.h"
#include <stdio.h>
#include <stdlib.h>
void SceneTreeTimer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left);

View File

@ -32,7 +32,6 @@
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/string/translation.h"
#include "core/templates/pair.h"
#include "core/templates/sort_array.h"
#include "scene/2d/audio_listener_2d.h"

Some files were not shown because too many files have changed in this diff Show More